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A simple arcade game inspired by the game series featuring Rockford.
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Compatibility note for Amstrad CPC: make sure 'SETKEYS KEYS.WP' is started (e.g. from PROFILE.SUB) before running this game, otherwise Escape key will not work as expected.
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Simple vertical scroller game for CP/M written in Forth
Use Ed's DX-Forth to compile this. You can cross-compile this game on any UNIX system using Joseph Allen's CP/M emulator.
It requires VT52 compatible terminal to display correctly.
Tested on CP/M Plus running on ZX Spectrum +3 (+3e), ZX Spectrum Next and Amstrad CPC6128.
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Compatibility note for ZX Spectrum +3 (+3e): make sure SET24X80 is started (e.g. from PROFILE.SUB) before running this game.
Compatibility note for Amstrad CPC: make sure 'SETKEYS KEYS.WP' is started (e.g....
A simple Light Cycles alike game for DXForth with xplgraph
This is simple Light Cycles imitation written in Forth. Comparing to original game, the carts are moving in waves rather than straight lines. It should compile with DXForth and xplgraph library on DOS and CP/ M systems. For CP/M version of xplgraph library look for my other project: https://sourceforge.net/projects/xplgraph-cpmgsx-dxforth
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PHP RiSK is a copy of the classic board game Risk, developed in PHP and MySQL. While it remains simple and straight forward, we try to include all of the official Risk rules to keep it as fun as possible.
2D tilebased/networked game development libraries. Include functionality
for different configuration files (INI-style, XML) and IFF (ancient format
design from Electronic Arts). All is based on the Simple Directmedia Layer
and related libraries.
The Bombman is a simple SDL game. You are moving a little guy, who jumps, shoots and searches for keys and other things. The aim is to get to the end of the current level, which may require killing all monsters, finding a key, or just jumping somewhere. T
This simulator will be based on a server and client side. The Server app will run on "C/C++" environments and the client will be a CGI script. First, we'll try to do a simple simualtor. Then we'll go over to improve the client with a kind of rendering eng
DISCONTINUED SimSimSim offers help for writing simulation-like programs,
by taking care of mundane issues such as managing the display
window, 3D rendering (X, OpenGL, etc), simulation control (start/stop),
random number generation, settings, message l
Dungeon crawling adventure engine written in lua. Written for Zen X-Fi2 and Love2D. Designed modularly for simple extending. Portraits by Antifarea (antifarea.deviantart.com),
Sprites by Redshrike (opengameart.org/users/redshrike).
Repository has been migrated to bitbucket.