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Grafana is the open source analytics & monitoring solution for every database.
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QuakeForge is a set of 3D graphics game engines based on id Software's legendary Quake series of game engines. Our purpose? To improve the state of the game by improving the engines and making them accessible to as many people as we can.
AA means Ascii Art - the AAlib (ascii art GFX library), BB (audiovisual demonstration for your terminal), aview (image browser/animation player), AAvga (SVGAlib wrapper for AA-lib), ttyquake (text mode quake), aa3d (random dot stereogram generator)...
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What if You Could Automate 90% of Your Repetitive Tasks in Under 30 Days? At ServoDesk, we help businesses like yours automate operations with AI, allowing you to cut service times in half and increase productivity by 25% - without hiring more staff.
The Zenipex Library is a game development framework, created with the goal of allowing someone with some knowledge of C++ to create 3D games for platforms including Windows, MacOS X, and Linux. OpenGL and Direct3D 9 are both supported.
Development of a Robot using RobotC and Lego NXT. This is overall a way to play, learn and share about home made robot :-)
v0.11 is currently available with Path Finding A*, motors & sensors emulation, and Robot odometry ;-).
Follow its blog here : https://sourceforge.net/p/rainbot/blog/
Roundhouse is a pair of C based embedded software applications to drive model railroad stepper motor based turntables. It consists of a stepper motor code and controller code connected by an I2C network. Written in C for PIC18/PIC16s processors.
FPGAmer is a framework to develop embedded games. Our development platform is the Xilinx University Program Virtex-II-Pro but not limited to that. FPGAmer includes custom hardware components plus a custom software framework and some sample games.
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Skillcast delivers compliance training and RegTech through a unified Compliance Portal that brings e-learning, Policy Hub (versioning & attestations), staff declarations, compliance registers, CPD/Training 360 and Events Management in one place.
Animevision is an anime management software. With it you can manages the anime you are viewing with functionality like Vision System, advanced multi-pass filtering with basic boolean operators like AND/OR/NOT, images library with Zoom, and even more.
Library of Components, Services, Wrappers, and Utilities for use in your XNA game.
Currently provides a Stationary and First Person Camera component, Input service and component, Audio wrapper, and EventLogger (Windows Only).
Luciferino is a sidescroller game engine, that allows you to create your own sidescroller without any programming knowledge (you'll only have to read a pair of tutorials to understand the data files format).
SDL for GP32.
SDL is a cross-platform multimedia library designed to provide level access to audio, keyboard, joystick, and 2D video framebuffer.
The GP32 is a Korean handheld console.
Our project is designed for people who know C and/or C Gameboy development to discuss problems with their code, share code 'snippets', and make games together. They will be compiled and made into GB format allowing them to be played on emulators and/or
UDSL is abreviation of Universal Distributed Simulation Library. This is library for building flexible distributed simulation systems. This library uses Object Oriented appoach and based on distributed and decentralized architecture.
frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
2D tilebased/networked game development libraries. Include functionality
for different configuration files (INI-style, XML) and IFF (ancient format
design from Electronic Arts). All is based on the Simple Directmedia Layer
and related libraries.
an Open Source Gameboy Emulator for the Playstation.
CPU emulation almost complete, with some video.
Want to promote playstation programming by providing open source code.
The Developer Resources Sega Genesis and Super Nintendo development tools and libraries
In 1992 I (Kevin Seghetti) and some friends had a company (Developer Resources) which provided development tools for the Sega Genesis and the Super Nintendo console
Tux and Barrels is a game programmed in C using the SDL library. The purpose of the game is to get from the bottom of the map to the top to defeat Bill Gates who is throwing the Windows CD at you, similar to the early Donkey Kong.