Showing 4 open source projects for "web development"

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  • 1
    modrinth

    modrinth

    The Modrinth monorepo containing all code which powers Modrinth

    ...Built largely with Rust and modern web technologies, the codebase emphasizes performance, reliability, and scalable infrastructure capable of serving large modding communities. The repository acts as the central development hub where contributors can implement improvements, security updates, and new features for the Modrinth ecosystem.
    Downloads: 24 This Week
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  • 2
    macroquad

    macroquad

    Cross-platform game engine in Rust

    macroquad is a lightweight, easy-to-use game library for the Rust programming language, offering developers a relatively simple and streamlined path to build games across platforms. The library is heavily inspired by simpler game frameworks (like raylib), but brings the ergonomic and safety features of Rust to 2D — and some minimal 3D — development. With Macroquad, you don’t need to worry about low-level graphics plumbing: it handles window and input management, rendering, UI, and more, letting you focus on game logic. A strength of Macroquad is its cross-platform reach: it supports desktop (Windows, Linux, macOS), web (via WebAssembly / HTML5), and mobile (Android, iOS) without requiring platform-specific code. ...
    Downloads: 0 This Week
    Last Update:
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  • 3
    Steam Game Idler

    Steam Game Idler

    Farm Steam trading cards, manage achievements, and idle games

    Farm Steam trading cards, manage achievements, and idle games automatically — an all-in-one alternative to ArchiSteamFarm, Steam Achievement Manager, and Idle Master https://steamgameidler.com
    Downloads: 13 This Week
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  • 4
    Ambient

    Ambient

    The multiplayer game engine

    Ambient is an open-source, cross-platform runtime and engine for building and deploying high-performance multiplayer games and 3D applications, using a modern stack built on Rust, WebAssembly (WASM), and WebGPU. It aims to make multiplayer game development accessible and flexible, providing an entity-component-system (ECS) at its core that doubles as a real-time in-game database; everything in the game — from world objects to runtime data — is represented as entities + components, which can...
    Downloads: 0 This Week
    Last Update:
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