Showing 3 open source projects for "virtual-machine"

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  • 1
    Arnis

    Arnis

    Generate any location from the real world in Minecraft

    ...The project processes large datasets from sources such as OpenStreetMap and elevation data to recreate terrain, buildings, roads, and landmarks with impressive spatial accuracy inside Minecraft. By converting geographic information into Minecraft blocks and structures, Arnis allows users to explore real cities, neighborhoods, and landscapes in a virtual environment that mirrors the real world. The tool handles large-scale geospatial processing and transforms raw mapping data into a format compatible with Minecraft world generation. Users can generate entire regions, including detailed urban layouts and natural terrain, making it useful for education, visualization, or creative world-building projects.
    Downloads: 57 This Week
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  • 2

    ZAPH

    Tools and Z80 engine for creating adventure games. (RUST)

    This is an exercise in some advance programming topics using a text adventure as the central result. This originally began as a project to recreate an old BASIC text adventure, on the ZX Spectrum, using Z80. After developing a very simple byte code VM to handle the game interactions, I realised that there was an opportunity to use some more advance techniques, which in turn can lead to some PC based tools.
    Downloads: 0 This Week
    Last Update:
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  • 3
    MMVJ

    MMVJ

    Map Mouse/MIDI inputs to Virtual Joysticks with advanced transforms

    MMVJ - (Advanced) Mouse and MIDI to Virtual Joystick (Transforming) Mapper for Linux. https://github.com/leosat/MMVJ This is pre-release, please see the GitHub page for code download and build/usage instructions. Application allows creation of Virtual Joysticks, flexible mapping of multiple Mouse and MIDI input devices to Virtual Joystick controls, specifying transformation pipelines per-mapping including intuitive emulation of steering (with auto-centering, Force Feedback and the know-how of this application, "hands hold factor"), vehicle pedal-emulating filters, curves interpolation, integration, etc; all of the above using convenient YAML-based human-readable configuration file with hot-reload support on config changes with verification supporting configurable joysticks persistence. ...
    Downloads: 0 This Week
    Last Update:
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