Showing 10 open source projects for "platform-tools"

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  • 1
    modrinth

    modrinth

    The Modrinth monorepo containing all code which powers Modrinth

    modrinth is the primary open-source monolithic repository that contains the backend, web interface, and core infrastructure powering the Modrinth mod distribution platform. The project consolidates the codebase used to operate the Modrinth website, its APIs, and related services that allow users to discover, publish, and manage Minecraft mods, plugins, and modpacks. The platform is designed to support a modern ecosystem for mod distribution, providing developers with tools to upload and maintain projects while giving players an easy way to search and install community-created content. ...
    Downloads: 66 This Week
    Last Update:
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  • 2
    macroquad

    macroquad

    Cross-platform game engine in Rust

    ...With Macroquad, you don’t need to worry about low-level graphics plumbing: it handles window and input management, rendering, UI, and more, letting you focus on game logic. A strength of Macroquad is its cross-platform reach: it supports desktop (Windows, Linux, macOS), web (via WebAssembly / HTML5), and mobile (Android, iOS) without requiring platform-specific code. Compilation is relatively fast with minimal dependencies, so small projects or prototypes can spin up quickly. Because it’s “batteries included” for common tasks (rendering, drawing shapes, text, basic UI, game loop), Macroquad works well for rapid prototyping.
    Downloads: 1 This Week
    Last Update:
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  • 3
    BoilR

    BoilR

    Synchronize games from other platforms into your Steam library

    BoilR automatically adds (almost) all your games to your Steam library (including image art). It uses the Steam 3rd party shortcuts feature and does not require you to set up anything. The goal is that you do not have to leave your Steam library to launch games from other launchers/stores, so that you can find all the games that you have available. Optionally, you can set up BoilR to automatically download artwork from SteamGridDB.
    Downloads: 10 This Week
    Last Update:
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  • 4
    Fish Folk: Jumpy

    Fish Folk: Jumpy

    Tactical 2D shooter in fishy pixels style. Made with Rust-lang

    Fish Folk: Jumpy is a tactical 2D shooter, played by up to 4 players online or on a shared screen. Aim either left or right; the rest is up to clever movement and positioning in this fish-on-fish brawler. Jumpy runs in the browser. You can play a web demo to try out the game, without needing to install anything on your computer. We recommend using the Chrome browser or other derivatives for best performance, or if you have issues with other browsers.
    Downloads: 0 This Week
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    Custom VMs From 1 to 96 vCPUs With 99.95% Uptime

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  • 5
    Aletheia

    Aletheia

    Game save backup tool

    Aletheia is a cross-platform game save sync tool designed to help you easily back up and restore game saves across multiple game launchers and devices. Supported launchers: Heroic Games - GOG (Linux, Windows & MacOS) Lutris (Linux) Steam (Linux, Windows & MacOS) GOG Galaxy (Windows & MacOS) Xbox (Windows)
    Downloads: 0 This Week
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  • 6

    ZAPH

    Tools and Z80 engine for creating adventure games. (RUST)

    ...After developing a very simple byte code VM to handle the game interactions, I realised that there was an opportunity to use some more advance techniques, which in turn can lead to some PC based tools.
    Downloads: 0 This Week
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  • 7
    RenderPilot

    RenderPilot

    Manage DLSS, FSR, XeSS, OptiScaler & PC game rendering tools

    ...RenderPilot manages NVIDIA DLSS, AMD FSR, Intel XeSS, DirectStorage, D3D12 Agility SDK, Microsoft DXC, OpenVR, Ogg/Vorbis, and other supported components. It also integrates rendering add-ons including OptiScaler, RenoDX, and Luma Framework, with tools to install, configure, update, repair, or remove supported add-ons. Original game files are backed up for rollback, and RenderPilot verifies the current game state before applying changes. Interrupted supported operations can be detected and recovered. Everything remains local: no account is required and RenderPilot does not collect telemetry.
    Downloads: 5 This Week
    Last Update:
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  • 8
    FCEUX11

    FCEUX11

    Accurate NES / Famicom emulation, experimental GBA (Beta) support.

    ...It inherits FCEUX's renowned emulation accuracy while delivering a polished, modern Windows-native experience powered by Qt6, with 12-language localization and a full suite of debugging and TAS tools for developers and speedrunners. Ongoing internal refactoring and performance optimization keeps the emulator efficient, smooth, and stable even under heavy load. Experimental Game Boy Advance (GBA) emulation support has been added, reusing the existing UI, save-state system, hotkeys and debugging infrastructure; GBA features are in Beta, the picture carries a watermark, and some hardware features are not yet fully implemented.
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    Downloads: 24 This Week
    Last Update:
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  • 9
    ggez

    ggez

    Rust library to create a Good Game Easily

    ggez is a Rust library to create a Good Game Easily. More specifically, ggez is a lightweight cross-platform game framework for making 2D games with minimum friction. It aims to implement an API based on (a Rustified version of) the LÖVE game framework. This means it contains basic and portable 2D drawing, sound, resource loading, and event handling, but finer details and performance characteristics may be different than LÖVE. ggez is not meant to be everything to everyone, but rather a good base upon which to build. ...
    Downloads: 0 This Week
    Last Update:
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  • 10
    Ambient

    Ambient

    The multiplayer game engine

    Ambient is an open-source, cross-platform runtime and engine for building and deploying high-performance multiplayer games and 3D applications, using a modern stack built on Rust, WebAssembly (WASM), and WebGPU. It aims to make multiplayer game development accessible and flexible, providing an entity-component-system (ECS) at its core that doubles as a real-time in-game database; everything in the game — from world objects to runtime data — is represented as entities + components, which can be synchronized across clients automatically. ...
    Downloads: 1 This Week
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