Showing 4 open source projects for "custom operating systems"

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  • 1
    Bevy

    Bevy

    A refreshingly simple data-driven game engine built in Rust

    A refreshingly simple data-driven game engine built in Rust. All engine and game logic uses Bevy ECS, a custom Entity Component System. Massively Parallel and Cache-Friendly. The fastest ECS according to some benchmarks. Components are Rust structs, Systems are Rust functions. Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler. Bevy is still in the very early stages of development. APIs can and will change (now is the time to make suggestions!). ...
    Downloads: 9 This Week
    Last Update:
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  • 2
    FerrumC

    FerrumC

    A reimplementation of the minecraft server in rust

    ...The project aims both at providing a fast, lean server for typical use (friends or small communities) and offering a foundation that could support large-scale servers, mod/plugin systems, and custom server configurations. FerrumC supports importing existing Minecraft worlds, making it easy for users to migrate from standard servers without losing progress. Its networking, world encoding (chunks, NBT, Anvil format), and entity systems are custom-built with efficiency in mind, which results in fast world loading, minimal I/O lag.
    Downloads: 1 This Week
    Last Update:
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  • 3
    macroquad

    macroquad

    Cross-platform game engine in Rust

    macroquad is a lightweight, easy-to-use game library for the Rust programming language, offering developers a relatively simple and streamlined path to build games across platforms. The library is heavily inspired by simpler game frameworks (like raylib), but brings the ergonomic and safety features of Rust to 2D — and some minimal 3D — development. With Macroquad, you don’t need to worry about low-level graphics plumbing: it handles window and input management, rendering, UI, and more,...
    Downloads: 0 This Week
    Last Update:
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  • 4

    ZAPH

    Tools and Z80 engine for creating adventure games. (RUST)

    This is an exercise in some advance programming topics using a text adventure as the central result. This originally began as a project to recreate an old BASIC text adventure, on the ZX Spectrum, using Z80. After developing a very simple byte code VM to handle the game interactions, I realised that there was an opportunity to use some more advance techniques, which in turn can lead to some PC based tools.
    Downloads: 4 This Week
    Last Update:
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