Project: design a new roguelike game incorporating ideas from the mind of the author, other roguelikes, and spoken RPGs. It will be implemented in object-oriented Perl, using a modicrum of objects, a clean design, and an emphasis on flexibility.
I'm sorry to say, but COWMUD is not longer going to be worked on. With the permission of the other authors, I have made the change to public domain so do with the code what you will.
This tool automatically updates the Neverwinter Nights hak packs of the ALFA (A Land Far Away - www.alandfaraway.org) Persistent World. It is based on one of the public domain tools offered by the nwn-j3d sourceforge project.
A completed Zelda old school SNES style single player and multiplayer adventure game in Java . It stars a dwarven warrior on a quest to collect crystals for his king. A skillfull lizard ranger joins him in mulitplayer mode.
Open source project facilitating rapid development of advanced high end application and game products. Technology used internally includes ClanLib for the 2D Back-End with a custom built 3D engine for the 3D Visual Back-End.
Fniggium is an open-source 3D first-person action/RPG computer game in development, using the DarkPlaces Quake engine. It is set in a history fantasy world with a balance between open-ended design and story-based gameplay.
This project exists as an archive for Crack.com's 3D FPS/Strategy/RPG game called Golgotha. Shortly after C.c's demise, a small band of developers attempted to bring the game to completion. Here lies their code too.
Heros of the West North is a fantasy RPG with a 3rd person view.
The Goal is an interactive live chat that permit to play RPG games as a PAPER session. A chat who lets interact Master and Players, whith most optional pannel openable for the control of rules: equip panel, charachter, fight, map. All sets by master.
Use a language CycL or KIF to represent shared ontological integration with a first person MOO system to provide debugging and agent facilities.
OpenFire will be a single-player RPG, made in both C (engine) and LUA (characters and scenarios). We're still building the story and the graphic engine.
Portal Mud Server. Attempt at creating the next Generation of RPG based muds.
This is a game designed to be random in nature and open ended enough to give many many hours of enjoyment. I hope to have both a command line interface and a web-based interface.
3D Fighting game set in Medieval times with Role Playing aspects.
Tales of Mandicor will be a free mixture of a heavily quest driven RPG, a roguelike, a turn based tactics game, a grand strategy game, a population simulator and it will even have an algorithmic music generator. Furthermore, it will have sandboxy qualities but multiple endings and modding capabilities. The game is about large scale things as it's going to have wars and in one of the possible 'endgames' the player might even control a nation as a king or an emperor or they might try to achieve democracy. The game will have a complex creature population simulator which permits extinctions, epidemics, famine, etc. The major events in the game are based on historical events for the Mandicor fantasy world but the player might have some minor influence on how the things happen exactly.
A PHP/MySQL Driven realm where users compete for dominance of Cyberspace.
The Gyre is a Neverwinter Nights persistent world. The focus of development is on NWN scripts that allow a Neverwinter Nights module to dynamically change in response to player action, without Game Master or Administrative interference.
A plugin-orientated strategy game where new campaigns and level or unit features can be added as plugins in the style of myth II
Tgatb is a 2/3D client for a MMORPG using SDL libraries, written in C, so it should compile at least under Linux, Windows and Mac OS. The game server is up and running, so you can log into the game and start playing. A client for Linux and Windows is available.
Twek Master 2000 will help you make the optimal d20 character by analysing your average damage output. The applet frontend requires JFreeChart (you can get it on sourceforge).
The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
All current active world of warcraft emulator's!
Calender software project
A project to implement a Daggerfall-like game for fans, by fans.
Using a variety of public domain models, as well as custom created 3d models, we are attempting to mod Neverwinter Nights to a setting capable of modern and futuristic roleplay.