Multiple user account launcher for Guild Wars 2
!! Please do note, that if you use these types of launchers, make sure that you don't use it on public or unsecured computers. !! UPDATE - 17/05/2015: Here we go, the brand-spanking-new GW2 UM Launcher. With the newest (GW2Launcher_Update_2.zip) version, there is now a counter added that will minimize the launcher once Guild Wars 2 is fully logged in and ready to play. This is because when using this launcher on days when there are updates, it doesn't let you know, and GW2 downloads the update in the background, so it seems that nothing is happening. This is done by tracking when GW2 comes to the foreground, as it downloads updates as a background process. ** A new addition of code checks if GW2.exe has started, and will let you know once you launched your game. ** -nopatchui is no longer hard coded into the launcher. Giving you 100% control of how to launch your game. Minor UI changes, button colours, position, transparency colours.
An Oblivion translation Program made in C# for Windows XP Vista and Seven X32 and X64
Project is published on GitHub, url: https://github.com/Serg-Norseman/
Remake of classical roguelike game Ragnarok (Valhalla). Game story is based on scandinavian mythology and sagas. Graphical interface: tile-based graphics and isometric view. Project is published on GitHub, url: https://github.com/Serg-Norseman/
A recreation of the "The Elder Scrolls III: Morrowind" engine with plans to add support for multiplayer along with upgraded graphics, physics, and AI.
Valhalla is a zero-player role-playing game in which the player has no direct control of the character, and only chooses a name and a class. The character just wandering around, fighting random enemies, trading NPCs and collecting items. Upon levelling, the character recieves some random new equipment and a few stat bonuses.
A 2D MMORPG engine made using Visual Basic 6. This is the Brazilian version of Elysium Diamond.
full-blown GTA 3 -SA clone. Done in Game Maker. No missions though
full-blown GTA 3 -SA clone. Done in Game Maker. The game implements relistically the possibility to get in various vehicles and go around, jump (also on houses and ramps). This is a sort of reference that shows to also to the geenral public (so not only C/C++ programming nerds) how such a thing is made: vehicles on hilly terrain, obstacles, and collision with them... environment with optimised viewdistance and day/night cycle (so I mean atmosphere).
RPG Textual em Java
Orcs RPG is a console based text role playing game, intended to be small, lightweight and fast. The beta version is stable and have nice features. In the future the game will have a very large and complete set of options in the stores and missions modules. Jogo de RPG Textual, criado para rodar via terminal (Windows Prompt, Linux Terminal), sendo uma JRE o único pré-requisito. Jogo desenvolvido em Java. Elementos de RPG, evolução do personagem, realização de Missões e Campanhas.
Third-Party software for Online Game 'EVE-Online', Another Ore-Calc , Compute results of refined ore
Final Fantasy 6 SNES Save State and Save Game editor.
Final Fantasy 6 Save Editor Supports the editing of Super NES Save files (.srm) as well as save state files created by the emulators ZNES and Snes9x. What can be edited: -Characters - Name, Level, Stats, Spells, Equipment, Commands, and Status Effects -Inventory - Obtained Items/Equipment and Counts -Skills - Acquired SwdTech, Blitz, Dance, Lore, and Rage -Espers - Acquired Espers -Misc - GP, Steps, Number of Saves, Map Location, Airship Location, and whether the Airship is Visible Always backup save files before using this program. See wiki for more information: https://sourceforge.net/p/final-fantasy-6-save-editor/wiki/Home/
A little game I strung together using Unity 5
Set of tools for PnP RPG Pendragon
A set of tools designed for the pen and paper RPG "Pendragon". It's based on a library for creating tools for PnP RPGs, and also the first implementation of it. The idea is first developing this tool, but also developing the RPG tools library using this as a first example of it's possibilities.
Anarchy Online Emulator
CellAo is an opensourced Csharp (C#) emulator for Anarchy Online, its based on CellFramework. We are licensed under the BSD License. CellAO how has a IRC Server irc.aocell.info Channel: #CellAO
An action-packed zombie slaying FPS!
Your a lone gun all alone and the zombie apocalypse is among us. Kill of as many zombies as possible before they get you. Use a wide range of weapons and vehicles to fight for your survival.
Grid-based Java medieval RPG map editor & battle system
This is my high school programming project for my senior year. I worked on this with my partner, Seth Burrell. I worked on the battle system which currently has a command-line interface. Seth worked on the map editor which is drag and drop. It is still a work in progress.
2D turn based elite gameplay
2D turn based elite gameplay, but a light game, meant to be played in 45mins
Processes dialogue text files exported by the Bethesda Softworks SDK
Silent Voice Generator is an audio file utility designed to process the quest dialogue text documents exported by the Bethesda Softworks SDK (Construction Set / GECK / Creation Kit) and generate silent voice and lip-synch files based on user-defined parameters.
A bug-fixed/updated fork of The Urquan Masters HD with the remix music
Star Control II is a space adventure game that features role-playing elements alongside 2D combat and space exploration. It was a milestone for early PC gaming and a huge influence on many modern sci-fi games such as Homeworld and the Mass Effect series. Many consider it one of the greatest computer games of all time. UQMHD Remix is a fork of The Urquan Masters HD (aka the hi-res version of the open-source version of Star Control II) which fixes some outstanding bugs, improves some of the settings/backgrounds, makes the game easier to run for newbies, and enables the use of the higher-quality remix music from the Precursors remix project.
Random dice roller and modifier calculator for console
pyRPGDice is a simple python script written for Linux bash, that allows the user to roll (almost) any imaginable dice, to input modifiers, that are automatically added to/subtracted from each of the die rolls or the total number of dice. In pyRPGDice you specify dice rolls, that can have special operators, that get evaluated. This python script is made for use in Role Playing Games and can automatically evaluate limitations, can count, reroll aso. Just try it.
A vault system for NWN2. This vault system allows the following: - transfers bic files from game server to game server (using Vaultster); - backups bic files on a central repository; - pushes bic files to every game server for accessibility.
The second demo of my game engine.
Started when I was 16, still not ended, here is a demo of the game engine on which I work for more than 1 year. It's my first game project, so I decided to make it easy, by creating my own game workbench (a friend is making the MapEditor, I'm doing the rest), including the game engine, render engine, graphics, programmation, syntax ect. Don't wanted especially to share it, but friends wanted to play on it, so I will just share the .exe here. The source will come maybe later :)
A text adventure in Java which is also a tutorial for coders.
This project builds up a classic text adventure which is customisable from XML. It also includes a tutorial which explains how the java code was put together and how it works. Ideal for beginner java coders. For the full tutorial go to the Wiki.
Program to find League of Legends champion counters
This program will allow people to quickly find counters to League of Legends champions, promptly in queue or draft and such. It is updated weekly in order to keep up with current patches and new champions released.
Alpha One is based on Vallheru
This project is to assist me in my University Studies. The goal is to fully translate Vallheru into English including all installation files. Bring the code up to current standards and make improvements to the game code. Files will be uploaded is and when complete. Upon final release a Zip file will be made available containing the full source code. Files will be uploaded on a weekly basis and once completed a final release will be made. Until then download the main file from https://launchpad.net/vallheru Install the game and then copy the files from this project over.