Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.
Forgotten Destruction is a free real-time strategy game developed using the Simple DirectMedia Layer. It focuses on the conflict between an evil shadowy empire and human race with their nearby allies.
GNBot is an open source (GPL), multi platform, Lineage II bot written in Java. Svn:http://svn2.assembla.com/svn/GNBot/ Trac:http://trac2.assembla.com/GNBot
A multiplayer RPG that connects as a psuedo server to an IRCD. Built in the tradition of old BBS Door games such as LORD (http://en.wikipedia.org/wiki/Legend_of_the_Red_Dragon). Forest fights add experience and gold needed to best your master (gain level
This tool is for guild wars player that don't want to see the loading screen for a millenia. All though the update takes a long time after wards u can play without seen the loading screen for more than 10 seconds if not less!
HDB Project is a new formed database development team & community for Ascent Emulator. HDB project is first of all, an organized project.
LambdaRoguelike is yet another Rogue-like game, written in Haskell. The game uses NCurses for it's UI. Features are: Field of Vision, Random Dungeon Generation, Combat, Monsters (with different AI), userfriendly interface, A help system and more...
The Mercury MUD driver is a C++ network server for extensible text-based multi-user role playing games. Players can extend the game world on the fly (even while the game is running) via a simple object-oriented C-like language.
My MMORPG is an open-source First Person/Third Person MMO Game Engine. P2P networking is the basis for client/server updates, with meta-servers for login and authentication.
A Rogue like game with a Final Fantasy style battle system. Users will develop a characters skills and attributes and be able to battle head to head against other players.
The MMO cyberpunk RPG game in virtual reality
Creating PHP/HTML scripts, C++/LUA scriptin/software development's, VB.net applications. SQL specialization.
Ultima Online Server Emulator. Main focus points are performance, flexibility and stability. Uses the embedded scripted language Small for maximum user configurability.
NNW-NP North North West non polynomial problems. Bring back and develop NP in a friendly approach, using everything that is possible, and why not? We have now a todo list and we see light to solve this problem. Tryouts! We need new active members. Come!
MUD Area Editor, flexible and with a user-friendly web interface.
Web wrapper for the upcoming release of LORD/x - a Linux version of LORD the classic BBS game from way back. This program converts ANSI to HTML (Yes, HTML, not GIF or JPEG) So you can actually play in a browser. Not through a java telnet client or anyt
The goal of Project Duckie is to create a massively multiplayer game of some kind, It may or may not ever exist in a working form.
PyCarge is a cross-platform opensource console style RPG engine written in Python. It has a built-in character and map editor. RPGMaker-like macros ~and~ full scripting cabilities are included. Allows custom character and tileset sizes.
Pysox is an open-source library for the development of isometric, 3D games (RTS and TBS chiefly). It will be scriptable in either Python or Lua. It is written in Objective-C using GNUstep, OpenGL, and SDL.
Quake3 Engine Project - This is a project to take over development of the recently-released Quake3 Engine for gaming. This project has two goals: To produce a bug-free Q3 version, and to have another version with new features plus the bugfixes.
Visual chat using udp protocol. It will be a crossed rpg/sims online chat.
Displays lots of information about an EverQuest session.
SW*T*F*E Is a pretty basic code built off of SwFotE codebase with massive changes. there is some godwars thrown in plus a starting snippet for possible X-socials...yeah you heard me. The code does have a few bugs that need to be hunted down and squashed
This project aims to develop a new high-dynamic engine (codebase) for MUD's. We're not going to use any of existing codebases writing everybit from scratch. Ppl with knowledge of any programming language at any level are welcome.