Iter Vehemens ad Necem (IVAN) is a graphical roguelike game, which currently runs in Windows, DOS and Linux. It features advanced bodypart and material handling, multi-colored lighting and, above all, deep gameplay.
3d action-adventure game in the style of "Zelda" and "Castlevania: Symphony of the Night."
RPG Textual em Java
Orcs RPG is a console based text role playing game, intended to be small, lightweight and fast. The beta version is stable and have nice features. In the future the game will have a very large and complete set of options in the stores and missions modules. Jogo de RPG Textual, criado para rodar via terminal (Windows Prompt, Linux Terminal), sendo uma JRE o único pré-requisito. Jogo desenvolvido em Java. Elementos de RPG, evolução do personagem, realização de Missões e Campanhas.
XSRCG is a Shadowrun 4th Edition Character Generator for Mac OS X. Other tools, such as a dice roller and GM and Player aides will be developed alongside XSRCG as well.
Experiments in the roguelike genre.
SkunkWorks: A Decal-based macro platform for Asheron's Call, featuring full ACScript compatibility and much more.
A little game I strung together using Unity 5
Final Fantasy 6 SNES Save State and Save Game editor.
Final Fantasy 6 Save Editor Supports the editing of Super NES Save files (.srm) as well as save state files created by the emulators ZNES and Snes9x. What can be edited: -Characters - Name, Level, Stats, Spells, Equipment, Commands, and Status Effects -Inventory - Obtained Items/Equipment and Counts -Skills - Acquired SwdTech, Blitz, Dance, Lore, and Rage -Espers - Acquired Espers -Misc - GP, Steps, Number of Saves, Map Location, Airship Location, and whether the Airship is Visible Always backup save files before using this program. See wiki for more information: https://sourceforge.net/p/final-fantasy-6-save-editor/wiki/Home/
6DX is a COM-based 3D Engine for windows using DirectX. It features outdoor / indoor rendering, collision detection, portal-based visibility system, particle & effects system, sound, and its own internal GUI. Create 3D apps in VB6, Delphi, VB.NET or C++.
Facilitates the creation of valid Anothak Scrolls for Avalon by providing a user-friendly interface to generate Lierseth symbols. Provides the option for simple Lierseth or full-color scrolls.
Tile-based, multi-platform RPG framework with easy-to-use interface, custom tile, music, sound, and scripting support. Implemented in C# for .Net and Mono.
AKKAR is a sentralized LARP management suite in PHP and MySQL. It offers complete organizational management and allows for easy colaberation between all the members of a LARP organizational group.
Grid-based Java medieval RPG map editor & battle system
This is my high school programming project for my senior year. I worked on this with my partner, Seth Burrell. I worked on the battle system which currently has a command-line interface. Seth worked on the map editor which is drag and drop. It is still a work in progress.
Save editor for Ishar 3: The Seven Gates Of Infinity
Pyro aims to be the first major Roguelike game written in Python. Project goals are clear code, easy modification and extension, and of course, a game that's worth playing. This is an early alpha and not yet winnable.
The Clans was a popular game written for online BBSes back in the day of their great popularity. It is a text-based game featuring inter-BBS communications. It was written initially for Turbo C++, but has been ported to gcc and MSVC
Zelda-like game created with RPG Maker XP.
The Yore project intends to create a cross-platform RPG engine, with a World Editor that supports the creation of both single-player and multi-player RPG worlds. The project's SF account just started -- more info available within a couple days.
Our capstone project due in December. Built to test rapid development tactics. The project is a tactical RPG built completly in C#. Currently in the pre-alpha stage of development.
Grid servers (UGAIM) and management interface for opensim
A small program for Windows that will generate a monster for you.
AARPG is an engine for a Auto Adjusting Role Plaing Game The goal of this project is to create an game engine for RPG's with a minimum need of balancing and scripting. Skill levels are adjusted automatically by using or not using the skill.
AberQuest is a tool for quest/zone writers of Aber MUDs. With it you can navigate around your quest/zone easily and see how it will look using only your own computer. AberQuest has a nice and intuitive GUI to make this even simpler.
ARF is a framework for building action role-playing games. Users create their own plot and implement it using the basic framework. Then they are taught how to extend the framework (via Python programming) in order to make the game unique.
A next-generation MUD created with C#. It aims to be easily extensible and completely generic, accomodating all games, medieval to fantasy. The OOP design allows easy development of the actual codebase, making powerful modifications a simpler task.