Our capstone project due in December. Built to test rapid development tactics. The project is a tactical RPG built completly in C#. Currently in the pre-alpha stage of development.
Tile-based, multi-platform RPG framework with easy-to-use interface, custom tile, music, sound, and scripting support. Implemented in C# for .Net and Mono.
ARF is a framework for building action role-playing games. Users create their own plot and implement it using the basic framework. Then they are taught how to extend the framework (via Python programming) in order to make the game unique.
A next-generation MUD created with C#. It aims to be easily extensible and completely generic, accomodating all games, medieval to fantasy. The OOP design allows easy development of the actual codebase, making powerful modifications a simpler task.
Azmyth Game Framework
Azmyth is intended to be a generic game framework used to create flexible RPG style games. Goals are to include base class library that will work for text, 2D and potentially 3D games using procedural content generation.
Light-weight HealBot-like AddOn for healers in WoW (World of Warcraft, MMORPG) - Unit health, mana, buff, debuff, range are monitored - Casting spells with metakeys+mouse button combos. (particularly for healers but not limited)
Tiled browser-based game engine in PHP, featuring templates, easy translation and full customisability using a backend of MySQL.
An IRC bot that acts as GM/DM/referee for chat-based RPG battles.
2D open world RPG centered around character development and realism.
A game inspired by classic tabletop high-fantasy questing.
GP ENGINE The GP Engine is a game engine I programmed for OS X, Windows, and Linux. Le moteur de GP est un moteur de jeu pour OS X, Windows, et Linux.
2D top-down RPG. Game client written in C++ Editor client written in C#
What do you get when you mix the time-honored classic of Nethack with the power of .NET/Mono? Raw, unbridled coolness: HackDotNet.
HackNSlascii is a roguelike game in which you control an @ through labyrinths and several places. You'll also meet new people chat with them, fill some quests... Yep another MMORPG, but here is one in console !
A single player 3D game based on Ogre3D. Theme will be an ancient fantasy land where player is a hunter in the wild. Current version is a simple bow and arrow wolf hunt in first person perspective. Go to http://hunter.sf.net for more info!
Meat Grinder is a tool to analyze your Kingdom of Loathing (KOL) inventory, and estimate the market value in meat.
I am Creating a game I call, "MORTAL KOMBAT: KONQUEST" I will try to make it online PVP Kombat, but i am trying to work that out.
OpenSource 3D Action RPG/Diablo(2) Clone written in C# and developed using Mono-Framework (Windows/Linux/Solaris/*BSD/OSX compatible).
A collaboration tool to help people play pen and paper RPGs over the internet, specifically combat. Uses a client/server model with the server being the Admin/Game Master.
Reki is development kit for creating game with similar look&feel like Final Fantasy 7-9.
Robotter will be an open-source RPG featuring a comprehensive story and some crappy graphics. The engine will be very flexible, featuring a replaceable system backend, a tile engine, and on top of it a scripting system using Lua.
3D Space Station Simulator (inspired by SS13)
An original MUD codebase/engine programmed in Java using the MINA API. Development no longer takes place on sourceforge: visit http://www.grahamedgecombe.com/projects/spellwind for the latest development/svn/downloads/etc.
Startime is a simple sci-fi role-playing game. It combines real-time exploration with turn-based combats. It employs 2D graphics and is strictly single-player.
UOMap displays Ultima Online maps. It allows the connection of multiple clients to a UOMap server, to display the location of all players on the map.