Официальный тред: http://410chan.org/dev/res/9999.html
Le RPG en ligne Final Experience 2 est un jeu 2D basé sur la création communautaire. Chaque joueur peut, en fonction de ses aptitudes, ajouter armes et objets. Le serveur permet d'héberger ses niveaux, créés avec le "Créateur de Dimension".
ShowEQ or SEQ for short is a program designed to decode the EverQuest data stream and display that information on another computer running the Linux OS in real time. Our Forums are located at http://seq.sourceforge.net
NetHack - Falcon's Eye enhances the classic roguelike game NetHack with isometric high-res graphics, digitized effects, symphonic music and an intuitive mouse-driven interface, yet retains all the original gameplay and features.
Iter Vehemens ad Necem (IVAN) is a graphical roguelike game, which currently runs in Windows, DOS and Linux. It features advanced bodypart and material handling, multi-colored lighting and, above all, deep gameplay.
A project to reverse-engineer and recode (from scratch, but using the original datafiles) the 3D role-playing / shooter games from Looking Glass (System Shock and the Ultima Underworlds)
Neon is a flexible Java roguelike engine. Further development has moved to GitHub, please check the homepage.
WCell is not using this repository anymore - Please refer to our homepage @ http://www.wcell.org and check out our new repository on Github @ http://github.com/WCell/WCell
Experiments in the roguelike genre.
Abysmal is a project that aims to recreate an engine for System Shock 1 and Ultima Underworld that can run those games with the original data files.
MuOnline Server Emulator for Version Season 2.
An all-new roguelike, written in Python, released as open-source software under the GPL. Will feature: * Both randomly-generated and hand-crafted levels; * Monster, level, item and profession editors.
A 2D, Zelda-Style MMORPG made using the XtremeWorlds Engine. Because of the constant updating of this project, posting the source is impractical. Email us at: firstname.lastname@example.org for a copy of the source. Visit the engine website at: xtremeworlds.com
http://www.trinityreign.com | Cross-platform, open source 3D IMOW (Immersive Multiplayer Online World) using several open source libraries. IRC: #trinityreign on Freenode.
DarkCity is a MMORPG game, in text mode on the Internet. It is based on the futuristic world of the role playing game Cyberpunk 2020 of Talsorian Games. Today, this game has only a French Version.
realistic but simple flight simulator: exploration and casual landing
a little and 'mininalist' 3D Flight simulator, accompanied also by a dydactical example that illustrates the concept behind flight simulators. FlightCraft3D anyway goes a lot beyond: is physically realistic, and allowes landing everywhere. It aims at becoming a game focused on casual landing, among trees, rocks and buildings and so on. VID:http://youtu.be/_Af0PgrCTxo It shall be a sort of Minecraft-focused-on-aeromobilism. Simply implemented, but with many interesting features. I plan to do also a non-GL version that displays whole 3D gfx with a procedure at whose end pixels are displayed with SDL, asciiart, of native Linux X11 graphics of native Win graphics. Ofc ourse OpenGL is very useful for displaying nice trees... . it's a single sourcefile program. USAGE: in any Linux/UNIX system (es.Ubuntu) download the zip and place it in your home directory; extract the zip. open a Terminal and navigate int the folder of the game;type this: "make";press ENTER; double-click the a.out
JaNaG is a Java random name generator for role-games, authors, and the like. It is based on a name fragment database that creates relatively reasonably sounding names. It can run as applet, GUI appliance, command line tool, or on a server-client basis.
A game engine for running Origin's 'Ultima 6' and 'Ultima Worlds of Adventure' games on modern operating systems.
Legend of the Green Dragon is a remake of the old BBS game Legend of the Red Dragon (aka LoRD). All support for this game resides at http://dragonprime.net
Cross platform 2D game creation framework with Python bindings
FIFE is a cross platform 2D game creation framework written in C++ with Python bindings. It's designed to be flexible enough to support a wide variety of 2D game types but specializes in 2D isometric type views.
KildClient is a powerful MUD client with a built-in Perl interpreter
KildClient is a mud client using the GTK toolkit. Its main feature is the support of Perl scripting. Other standard features of mud clients (triggers, gags, macros, etc.) are also supported.
Prometheus is a Ragnarok Online server emulator, based on Fusion 1.2.13, with the vast majority of the old Fusion developers. Prometheus is coded in Borland Delphi 7, and is designed for use on Windows Operating Systems.
CSS:RPG Mod is a server plugin for Counter-Strike: Source. It's based off the UT2K4RPG Mod. All player data is saved into a SQLite Database. CSS:RPG is open source so that it can be ported to other Half-Life 2 mods or for learning HL2 plugin coding.
A open-world creation MMO/RPG by members of the Spiceworks Community
A open-world creation MMO/RPG by members of the Spiceworks Community, originally suggested by CraigJN. Our vision is to create an open-ended MMO with emphasis on item and resource creation, making a virtual community within a game world. The game name is still undecided, follow us to keep updated on the latest news, join the discussion and check out the Wiki which will be updated as we progress.
Managing Tool for Birthright
Adobe AIR application to help Game Master managing his D&D Birthright Campaign. The application is now in a "release" status but we're always waiting for users feedback to fix all possible bugs. We encourage you to read the user guide in the Wiki folder under the Files menu. Enjoy !