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SKUDONET ADC, operates at the application layer, efficiently distributing network load and application load across multiple servers. This not only enhances the performance of your application but also ensures that your web servers can handle more traffic seamlessly.
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... to expand and customize as needed. The plugin is developed using Unreal version 4.27. Install before proceeding. Game projects created in Unreal versions later than 4.27 are not backward compatible. AWS GameKit supports Unreal Engine version 4.27. Create the Visual Studio Solution for your game. Build GameKit C++ and copy over the DLL/PDB files. Make sure to checkout the matching version from the .gkcpp_version file in this repository.
Lines a game written in Python two players through internet
Lines is an old game that I had programed in python (pygame). I usually prefer to use visualc# as a programing language. However, I wrote this game in python in a time period, I was learning python. Here, I want to thank all people who have training videos in youtube, they helped me a lot to make this program. Some of the code of the program is from these videos. The game can be played from one or two persons through internet. The game is a good example for learning pygame.
The map viewer application for Greencubes minecraft server
You will need Python2.6 (http://www.python.org/ftp/python/2.6), PyQt (http://www.riverbankcomputing.co.uk/software/pyqt/download). Use x86 version of PyQt even you have x64 OS.
If you use windows compiled version and have any problems with MSVCR90.dll you should install Microsoft VisualC++ 2008 Redistributable Package (http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=29).
Your service operation isn’t one-size-fits all, so your IT service management solution shouldn’t be either
The Vivantio Platform allows you to focus on the IT service management tools that make sense for your organization’s unique service model: from incident, problem and change requests, to service requests, client knowledge and asset management
DAVE Engine (Dynamics, Audio and Visual Effects Engine) is a 3D open source game engine under development by David Brown. (c) David Brown 2008-2011. All rights reserved.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
For enterprises with large and distributed development teams seeking to rapidly build API-first applications.
Tyk is a leading Open Source API Gateway and Management Platform, featuring an API gateway, analytics, developer portal and dashboard. We power billions of transactions for thousands of innovative organisations.
Lightget is an open hardware and open software project to build computer controlled systems with LEDs and/or other light sources. The ultimate goal is to provide illumination and visual entertainment in a convenient, low-cost solution.
Open Worlds VR is a general, visual and interactive simulation platform, designed to support thousands of independent actors (objects). It also implements a strong peer-to-peer networking algorithm to allow multi-computer processing of a single large simu