SpeakLogPSU can speak chat messages with
an individual voice if the NPC or player
was configured or with a default one.
You will never miss if someone talks to you.
Voice cloning can be accomplished with Coqui
in less than five minutes without GPU.
The result is archived and can be used the
next time in game.
Some TTS projects already started to
add tag support to speak text with
emotions or sing it.
If a game designer has that in mind with a good
chat log she can voiced her...
...There is a web page that you can visit:
https://www.frojasg1.com:8443/downloads_web/web/html/aplisMSX.html?origin=sourceforge
Some of the programs are cool.
The most relevant are:
- A graphic designer in Assembler Z-80
- A ship game in Assembler Z-80
- A text to speech in Spanish.
- The seed of a maze game.
- My version of Tetris in Assembler Z-80
There are some demo videos, and even a video of a hisoft assembler session.
I hope you enjoy
Character animation system for games and simulations.
...)
* Steering - avoiding obstacles and moving objects
* Object manipulation - reach, grasp, touch , pick up objects
* Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or prerecorded audio
* Gazing - robust gazing behavior that incorporates various parts of the body
* Nonverbal behavior - gesturing, head nodding and shaking, eye saccades
- Online and offline retargeting of motion
- Automatic skinning and rigging
SmartBody is written in C++ and can be incorporated into most game engines. ...