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A statistics collection and tracking tool for Mechwarrior Online (R)
A little app that will collect your mech's statistics and enable you to
- automatically keep a log of you mech performance
- get detailed post-battle results damage per weapon
- track your stats over time
Developed in python with PySide / QT
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New in version 08
- Styling of the application via user-editable stylesheet in style.txt
- Filter DPG stats for mechs by min games played
- a bit cleaner UI (major overhaul overdue, I know)
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Mechwarrior Online is an online game published by Piranha Games. ...
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation.
The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
An arcade game played in kind of (humor), post-apocalyptic world. You are the only one that can slay a band of five that now rule the world. You must move in a small town, facing enemies in combat to reach the truth.
A multipart story that will be using several engines surrounding a post-apocalyptic future of an alternate earth brimming with culture shock as primitive, mystical, alien, technological collide in a often heartless landscape.
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Only the idea is born, along with few assets, which I will combine using blender into a simple game and post here. Then you can contribute by being part of the development team. I am not very good with characters, so can only make basic ones, but what I am really good at is realistic texturing using blender cycles engine.
It will be a game made in belnder. So our strategy will be to make low poly 3d models in blender or import them into blender, and then use the game engine to make the game.