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A powerful editor for video games based on or similar to id Software's series of Quake games. Currently QuArK supports 41 distinct games, 5 generic game engines, and a countless number of expansions packs, addons, and mods. It integrates a map editor, model editor, archive editors, texture management, and much more.
AWS GameKit is an open-source engine integration toolkit for game developers who want to create high-quality, cloud-connected game features without the potentially steep learning curve for cloud service architecture and AWS. With AWS GameKit, you can deliver core functionality to your players with minimal effort and time by using pre-built AWS solutions for your game backend and integrating the features into your game. You can use the AWS GameKit game features as designed or as a launch pad...
A port of Sky3DS Diskwriter for Mac OS X and Linux
Sky3DS is a Nintendo 3DS linker, a special game pak with a MicroSD card slot.
So, on that MicroSD card, you can put in 3DS games backup files (only in .3ds format.)
That linker makes for Nintendo 3DS casual developers possible to test the software they have created.
Note: This project is discontinued, please fork me :)
...The tools will allow users to:
- View/Edit/Visualise the data of a NIF model.
- Libraries to Read/Write the NIF Format.
- Import/Export NIF models into various 3D package via Plug-ins.
- Custom content creation for NetImmerse/Gamebryo Games.
Multiplayer framework for flight simulators. Based on M&S HLA 1.3 standards. Provides a 3D air traffic visualization tool and HLA plug-ins for FlightGear, Microsoft Flight Simulator X and X-Plane.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
Vine game engine is a general purpose scriptable engine. Extensions to the engine are supported through plug-ins. Visit project's homepage at http://www.doc.ic.ac.uk/~tbourden/vine/ for more details.