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Of Mages and Magic is an RPG based fighting game which may be used to teach simple programming concepts.
Students write artificial intelligences which hook into the main Of Mages and Magic executable. These mages can be organised into teams which fight each other until only one team remains.
The game is currently in early alpha, meaning some aspects of the interface are a bit clunky.
A prototype flight simulator with several dog-fighting scenarios.
Flight simulator with emphasis on dog fighting in modern jet fighters exploring several "instant action" what-if scenarios including a random scenario generator. Uses a simple keyboard interface to control pitch yaw and rotation and yields several surprising camera angles. Game engine based on pygame+PyGGEL library. Game library combines some modules inspired by open source pygame projects: PyGGEL Robosim, GalaxyMage, 3D math tests, etc.
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RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
Button Masher is a simple utility to help you analyse and improve your
execution of fighting game moves, combos, etc. It's similar to the joystick input display in some games' practice modes.
...It is pretty eligble, considering it is wrtten by a kid. It has rooms, monsters, and objects. Lots of commands are already made for both playing and administrating. There is combat with both spells and fighting.
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Fast-paced multiplayer blade fighting 3D game allowing you to express your feelings on your opponents, using martial arts techniques and rapid gestures.