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...Its scripting language is designed to be readable and intuitive, allowing writers and creators to define scenes, dialogues, branching choices, character expressions, and events without deep programming knowledge, while still offering the ability to embed Python for advanced control and custom gameplay features. The engine handles essential visual novel conventions like save and load systems, rollback to previous text, scene transitions, and UI menus, so creators can focus on the story and player experience. ...
PyCAPGE - Python Classic Adventure Point and Click Game Engine
...The engine natively supports Multi-Character gameplay, allowing dynamic switching between protagonists.
Developers can build rich narratives using the branching Dialogue System and a Cutscene Manager for scripted events. The architecture is data-driven: texts and definitions are separated into YAML files for easy localization. Includes a JSON Save/Load system and debug console.
Map joystick buttons to keyboard keys, to steer in GTBikeV with any (unsupported) joystick. Uses Python Windows joystick API and sample code from How to generate keyboard events in Python? If your joystick has an analog stick you may prefer using x360ce for steering. You can still use joy2key to enable/disable auto drive and change radio station, just leave buttons 3 and 4 unmapped in x360ce.
This project is intended to provide code to be used with MySQL and Python to create a database of major league baseball game events which are freely provided by the mlb.com Gameday application. Older version also support creating a retrosheet.org database but that is no longer supported. All major and minor league pitch location and game statistic data can be downloaded using BBOS.
Installation Videos!
Part 1: http://youtu.be/rnv2VLcG-eI
Part 2: http://youtu.be/eFudbMWHNlQ
Special thanks to Wells Oliver for the code for downloading Retrosheet files. ...
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PokemonGo-Bot is a project created by the PokemonGoF team. Since no public API available for now, a patch to use HASH-Server was applied. PokemonGoF is not part of HASH-Server dev team and has no connection with it. Based on Python for botting on any operating system - Windows, macOS and Linux. Multi-bot supported. Able to edit bot if certain level has reached. Allow custom hash service provider, if any. GPS Location configuration. Search & spin Pokestops / Gyms. Diverse options for...
Started when I was 16, still not ended, here is a demo of the game engine on which I work for more than 1 year.
It's my first game project, so I decided to make it easy, by creating my own game workbench (a friend is making the MapEditor, I'm doing the rest), including the game engine, render engine, graphics, programmation, syntax ect.
Don't wanted especially to share it, but friends wanted to play on it, so I will just share the .exe here.
The source will come maybe later :)
Cactus GUI is a Pygame GUI that allows easy creation of UI Elements within the application and connecting events to them.
Elements:
textbox, label, image, keybind, button
Events:
hover, unhover, focus, blur, mouseup, mousedown, click, rightclick, leftclick, keydown,
D&D 4e Turn Tracker, supports conditions and durations.
Allows user-added creatures (monsters or PCs), and displays stats, including powers and stats. (Monsters not included for copyright reasons)
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