Showing 19 open source projects for "c# ai"

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  • 1
    openage

    openage

    Open source clone of the Age of Empires II engine

    openage is a free cross-platform RTS game engine that provides the mechanics of Age of Empires. Using modern technologies as C++17, OpenGL/GLSL, Python, Qt5 and CMake allows people using GNU/Linux, BSD, macOS or Windows to play the game natively. Our aim is to make openage a platform for the original Age of Empires games providing the same look and feel, but with more features for modding and multiplayer. openage uses an open API powered by our human-readable configuration language nyan. We...
    Downloads: 7 This Week
    Last Update:
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  • 2
    Rise of Mankind: A New Dawn is an expansion for the popular Civilization 4 mod, Rise of Mankind.
    Downloads: 81 This Week
    Last Update:
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  • 3

    More Naval AI

    This is a mod for the Fall from Heaven II mod for Civilization IV

    NOTE: This repository is deprecated. Development has been moved to https://bitbucket.org/Tholal/more-naval-ai This mod is a continuation of the Fall from Heaven II mod for Civilization IV. It maintains the gameplay of the original mod while including hundreds of bugfixes, countless improvements to the AI, an improved interface and several additional game options.
    Downloads: 0 This Week
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  • 4

    Vegastrike evolved

    evolution for vegastrike SpaceSim/Combat/Trade game

    Vegastrike is an old open source game , cool but unfinished . And while there is still a community , the project is in orbit in a kinda space cimetery . The game can run under Windows,Linux ,Mac . BUT : It is complicated to work with the original SVN repositery , while the admins aren't reactive . So i decided to create that hub , with a trunk based upon the 0.5.1rc1 of Vegastrike . Let's Vegastrike be evolved , with new goals : _Dynamic Market system , better AI , mission...
    Downloads: 0 This Week
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  • 5
    Game Engine and AI framework for playing No Limit Holdem
    Downloads: 1 This Week
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  • 6

    Isometric Turn-Based Strategy

    A turn-based strategy game in the spirit of Tactics Ogre

    The end-goal is a deep, complex tactical turn-based RPG. The main inspirations are the Final Fantasy Tactics series and Tactics Ogre, with plenty of room for innovation. Currently, we are implementing weapons, items, and spells into the battle framework, and soon to come will be the core RPG mechanics, AI, and self-contained missions. The game is being coded in C++ using SDL.
    Downloads: 0 This Week
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  • 7
    Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
    Downloads: 0 This Week
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  • 8
    A montecarlo go ai.
    Downloads: 0 This Week
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  • 9
    This project aims to improve the Civilization 4 AI using a genetic algorithm. We also have some alternative AI algorithms which have been custom written that will hopefully also improve the AI.
    Downloads: 0 This Week
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  • 10
    The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
    Downloads: 0 This Week
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  • 11
    A project aiming to become a universal mod to improve Civilization 4, improving modablilty, the AI, the UI, and the performance of the game.
    Downloads: 0 This Week
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  • 12
    A simple, yet powerful framework built around the OGRE rendering system. Has many features in the works such as AI, Audio, an entity system (much like CEL), and a complete level editor.
    Downloads: 0 This Week
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  • 13
    Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
    Downloads: 0 This Week
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  • 14
    FEAR is a development kit helping software engineers create advanced artificial intelligence in synthetic characters with simplicity and efficiency. The project includes reusable AI components, portable framework and interfaces to realtime 3D games.
    Downloads: 0 This Week
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  • 15
    In Hoverbots, robots with an artificial intelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.
    Downloads: 0 This Week
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  • 16
    Rekop is an internet based multiplayer 7-stud poker game. It consists of these parts: * a server * a AI player * a client for solaris/hp-unix/linux/windows/...
    Downloads: 0 This Week
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  • 17
    Men in Blue aims to be a fun, yet realistic police game. Missions are dynamically generated by the AI, so no two plays will be the same.
    Downloads: 0 This Week
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  • 18
    Smarter Orcs is a mod for the Civilization 4 mod Fall From Heaven. It aims to improve the AI in the game. In a first step, it will merge the existing Better AI project with FFH. Next, we will address the AI's performance with FFH's unique features.
    Downloads: 0 This Week
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  • 19
    Relaxing game, simulating fishing process. The goal is highly realistic (photo-like) vizualisation. Fully simulated physical world, including rod, fishes, water, streams, weeds, bottom relief, plants, etc Pyhton-based fish AI for each type
    Downloads: 0 This Week
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