Showing 9 open source projects for "assets"

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  • 1
    Yogstation
    ...The repository contains the full SS13 codebase with modifications, including custom jobs, items, maps, and quality-of-life improvements. Yogstation prioritizes accessibility for new players while maintaining depth for veterans, making it one of the more popular SS13 community forks. The code and assets are open for contribution, allowing developers to propose fixes, features, and balance changes. With active updates, Yogstation continues to evolve as a distinctive branch of the SS13 ecosystem.
    Downloads: 5 This Week
    Last Update:
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  • 2
    Shiptest

    Shiptest

    The Shiptest Codebase

    ...Instead of being confined to one station, players can design, operate, and explore with their own ships in a shared space environment. The repository contains full source code, assets, and maps to host or develop servers. Shiptest introduces new mechanics around ship construction, navigation, and resource management, creating a sandbox that emphasizes exploration and collaboration. Its modular design allows for diverse playstyles, from engineering and trade to combat and survival. The project is actively updated by its community, pushing SS13 gameplay in a fresh, experimental direction.
    Downloads: 0 This Week
    Last Update:
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  • 3
    TerraGov Marine Corps

    TerraGov Marine Corps

    TGMC: TerraGov Marine Corps, a SS13 mod

    TerraGov Marine Corps (TGMC) is an open source multiplayer game built on the BYOND engine, forked from the Space Station 13 (SS13) codebase. It is a tactical, role-playing game that pits groups of human marines against alien forces in large-scale, cooperative and competitive scenarios. The project focuses heavily on teamwork, coordination, and immersive gameplay, providing players with different roles such as engineers, medics, or combat marines to ensure strategic variety. TGMC offers a...
    Downloads: 0 This Week
    Last Update:
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  • 4
    PyCAPGE

    PyCAPGE

    PyCAPGE - Python Classic Adventure Point and Click Game Engine

    PyCAPGE (Python Classic Adventure Point and Click Game Engine) is a versatile, open-source framework designed for creating retro-style 2D graphic adventures using Python and Pygame. Inspired by the golden age of SCUMM games, it features a customizable 9-verb interface and robust inventory management. Key features include a Scene Manager supporting parallax scrolling, walk-behind masks, and depth-based character scaling. It implements intelligent Pathfinding to navigate complex...
    Downloads: 1 This Week
    Last Update:
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  • 5
    Mehrauli

    Mehrauli

    A surrealist narrative-driven walking simulator

    ...However, as time went by, the man slowly lost interest in his work and left the place. What happened to the man remains shrouded in mystery, as the player reaches the end. This is the source file for all the assets of the game. Anyone is free to use the assets to modify to adjust the game, but not for any commercial purpose.
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    Downloads: 1 This Week
    Last Update:
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  • 6
    A plugin that enables the import of assets from World of Warcraft. ((c) Blizzard) to Maya ((c) Autodesk). Official site : http://wowtomaya.sourceforge.net/
    Downloads: 0 This Week
    Last Update:
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  • 7
    An MMORPG using the Multiverse Platform (www.multiverse.net). This project includes game logic code and art assets. Note that the Multiverse server libraries itself is NOT open source.
    Downloads: 0 This Week
    Last Update:
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  • 8

    All Ahead Flank!

    A simulation of modern tactical naval warfare.

    ...(AAF) simulates modern tactical naval combat in real time, including surface, subsurface, and air threats. Multiple factions and players are supported, and the perspective is that of a flag officer in command of a group of assets.
    Downloads: 0 This Week
    Last Update:
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  • 9
    Free Mythological RPG

    Free Mythological RPG

    A free mythological RPG, in its initial stages.

    Only the idea is born, along with few assets, which I will combine using blender into a simple game and post here. Then you can contribute by being part of the development team. I am not very good with characters, so can only make basic ones, but what I am really good at is realistic texturing using blender cycles engine. It will be a game made in belnder. So our strategy will be to make low poly 3d models in blender or import them into blender, and then use the game engine to make the game.
    Downloads: 0 This Week
    Last Update:
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