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This is an effort to create a utility that allows user-friendly filtering of games supported by the arcade emulator M.A.M.E.. Game Set Match is planned to create game lists that can be used with all popular M.A.M.E. frontends.
Imagine, for a moment, that you are writing a basic, cliched RPG. Working late, you are sucked into the game. Literally. And you soon discover that the game world... isn't quite the way you wrote it. This is Realism, and the only way out is further in.
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webXcreta users natural language processing to create grammatical averages of textual communication and then generate original content based on these statistics.
YASCC aims to become a fully-fledged 3D RTS engine. The goal of the project is to enable construction of RTS-like games in an easy, cross-platform manner
Only the idea is born, along with few assets, which I will combine using blender into a simple game and post here. Then you can contribute by being part of the development team. I am not very good with characters, so can only make basic ones, but what I am really good at is realistic texturing using blender cycles engine.
It will be a game made in belnder. So our strategy will be to make low poly 3d models in blender or import them into blender, and then use the game engine to make the game.
Smarter Orcs is a mod for the Civilization 4 mod Fall From Heaven. It aims to improve the AI in the game. In a first step, it will merge the existing Better AI project with FFH. Next, we will address the AI's performance with FFH's unique features.
CivBT-3050 is a conversion mod for Sid Meier's Civilization 4. CivBT-3050 wants to bring the strategical depth, the outstanding diplomacy and immersive atmosphere of Battletech universe to civ4's modern game engine.
Orange 3D, a game engine distributed under the zlib/libpng license, is an all in one solution, with IDE, level editor, 2d painter, 3d modeler, and possibly audio editing software all in one clean package, for free!
An AI player for VGA planets, utilizing the planets.nu API
This project serves two functions. It's primary function is to help teach myself Pyton. It's secondary function is to act as a computer AI player for an internet game, VGA Planets as implemented on VGA Planets Nu. The AI is modular, with pieces being implemented one at a time. Currently, VGAP Nu does not support uploading turn results, so actions and commands are printed out, and have to be executed by hand.
Times of Legend is a free browser based game where players battle each other to gain strength and power. The ToL Game Engine will be released here under the LGPL when development is complete. The game will be available soon at http://timesoflegend.com.
NDSHB Hive allows users to download home brew applications from a centralized repository to the Nintendo DS. DLDI patching, if required, is performed as the file is saved to flash media. Kiosk mode is available for non-writable media.
MIR is a dream of young student in computer graphics and programing, who one day thought of a game wich will be very very innovative and so customizable by the user than he\'d be able to really build and shape the world where he lives.. MIR: Make It Real
This project aims to develop a tool to parse log files generated by the game World of Warcraft and generate raid reports based on that data. NOTICE: As of this now this project is on hold. When I set out to write this there wasn't much in the way of rai
Lampião Digital é um jogo educativo que deseja ressaltar a cultura nordestina, integrar conhecimentos interdiciplinares. Desenvolvido de forma colaborativa por alunos de Sistemas de Informação da Universidade Federal Rural de Pernambuco.
Caster allows you to creates an icon / shortcut under one of the sections on the home screen. Launch one or more of your favorite Windows programs from within the Plex interface.
NOTE: a large percentage of Windows applications do not support user input with a remote / game controller; have your keyboard and mouse handy.
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.
Memo Cards shuffles playing cards and displays them one by one. Then all cards are shown, you should replicate the order as you remember it. Afterwards you see the result. You can choose how many cards you want, and how fast they are shown to you.
This project develops a game for practicing mental calculus. Its purpose is to help children learning to calculate rapidly and to help grown ups to learn new tricks (e.g., Trachtenberg's method) to get better at mental arithmetics.