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PyRobots is a clone of gnurobots written in python. The goal of this project is to complete a game with all the features gnurobots set out to have. PyRobots was started because gnurobots was abandoned for a while and has only recently become active.
RPGgens is now Rokugen, a Character Generator for Legend of the Five Rings (L5R) RPG. As RPGens, Rokugen is free, builded using Python, pyGTK and GTK2.
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Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
AUOE stands for Advanced Ultima Online Emulator. This project has the aim to build a highly customizable free opensource UO emulator. Our secondary goal is to build a highly customizable compatible Ultima Online client. Languages: C++/PHP/Perl/Python/XML
This project is yet another attempt to build a fully operational MMORPG based on Free (as in speech) and Free (as in beer) code. This work stands on the shoulders of giants, but will contribute tons of new content and code.
Bluemud is a mud server implemented using Java and Jython where the driver/server is in Java and the mudlib and in-game world is in Jython (the Java-based Python interpreter).
Yet Another Homemade Game Engine (yahge) is what the name says a free open source 3D Game Engine geared towards development of 3D First Person Shooters. Major goals are to provide a Rapid Prototyping System for Game Ideas or to make Game Demos for Resume
Forget the world of Pro Golf, with Duffer! you are just not even in the same league! Welcome to the world of amateur golfing where nothing works quite like you had hoped. Game modes like Beer Round, Alien Invasion, Business Deal, and with secret levels..
Mnemisis is a tool for learning and using what is called the 'major' system of mnemonic for remembering numbers. It involves /learning/ (sigh) a phonetic system, but after that it's time to start cramming those 20+ digit numbers into your head. Free
Momoko is a framework for developing distributed, multi-user, network-aware applications. It includes facilities for storing objects in a tree structure, a shell for manipulating the object database, orthogonal persistence, scripting support, and a trans
Spatial Disruption is a Web based Strategy Warfare game. This project houses both Version 1(Perl, C++, and Flat text Files), and Version 2(PHP, Python, C++, and Various SQL databases). Our game already features a 2-D map, built-in alliances, and more!
Lightget is an open hardware and open software project to build computer controlled systems with LEDs and/or other light sources. The ultimate goal is to provide illumination and visual entertainment in a convenient, low-cost solution.
Spells and Stuff is a Python based web roleplaying system, that allows a DM(Dungeon Master) to create potentially unlimited graphical worlds and will allow multiple players to graphically explore them via a standard web browser.
QWPython is a Python-powered QuakeWorld dedicated server. The
core engine has been wrapped up as a Python module and altered
to call back to Python to execute Quake game logic.
A QuakeC -> Python translator is also included.
pyBoids is a free/open-source project that implements (in Python/TKinter) Craig Reynold's famous boids algorithm. This algorithm intelligently simulates flocking, herding, swarming, and schooling behavior as found in nature.
Moebius is a mud server, written in python using (currently) MySQL as a back-end. It's design goals are to be extensible without taking the engine down, to be distributable via the database, and to allow a complete python coding/learning env online. It
Only the idea is born, along with few assets, which I will combine using blender into a simple game and post here. Then you can contribute by being part of the development team. I am not very good with characters, so can only make basic ones, but what I am really good at is realistic texturing using blender cycles engine.
It will be a game made in belnder. So our strategy will be to make low poly 3d models in blender or import them into blender, and then use the game engine to make the game.