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NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
PyCarge is a cross-platform opensource console style RPG engine written in Python. It has a built-in character and map editor. RPGMaker-like macros ~and~ full scripting cabilities are included. Allows custom character and tileset sizes.
MYGAMEBOX is a project building a virtual console in the style of 1980-1990 computer game consoles.
The project is built around Pygame which is proving itself as the most robust and enthusiastically supported platform for python games development.
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This will be a very comfortable Linux Console Shell for dedicated Halflife/Counterstrike servers. Features will include logfilters, triggers, monitors a.s.o.
A cross-platform emulators frontend with ROMs database support.
Start-Game T00L is a cross-platform emulator frontend and ROM manager coded in Python using a Pyglet-based interface.
It's still on a very early stage of development, and most of the features are not implemented yet.
The goal is to make a fully functional frontend which works straight out of the box, without the need to configure every single emulator (like you need to do in every other frontend today).
Imagine, for a moment, that you are writing a basic, cliched RPG. Working late, you are sucked into the game. Literally. And you soon discover that the game world... isn't quite the way you wrote it. This is Realism, and the only way out is further in.
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.