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Leif Game is a collection of games/pictures/movies/musics/programs that is made with open source programs. It is made with LMMS, Blender, Gimp, Python, and maybe other open source programs. The project is named after a very good friend called Turlif.
Realtime 3Dgame/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
The adventurE Development and Gaming Engine (Edge) is an utility to play and create adventures. Different types of adventures are available. For example text adventure, classic point'n'click adventure or some new, 3D adventre.
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PythonSlash (py/,for short) is an multiplataform engine for real time dungeon crawl games written in python. The included sample - game is intended to be a Diablo - like game, fun and fast paced.
Massively Multi-Threaded and fully Object-Oriented gameengine. An easily extensible core library, along with embedded Python for easy scripting of just about anything, makes the Auross engine a perfect choice for just about any gaming project.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
The main purpose of the Moonlight Engine is to be a general 2D gameengine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
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A moddable 2d platformer/side-scroller gameengine. Due to the dynamism and abilities of Python all elements of the engine may be subclassed and extended to provide unlimited functionality to the developer.
Vine gameengine is a general purpose scriptable engine. Extensions to the engine are supported through plug-ins. Visit project's homepage at http://www.doc.ic.ac.uk/~tbourden/vine/ for more details.
This project aims at writing a threaded, object-oriented and scriptable gameengine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
Surge is the name of an advanced gameengine--includes graphics, sound, physics, scripting, networking, and more. Surge is also the name for the first game for this engine, which will be based on a replacement until the Surge Engine becomes viable.
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
...It is built upon the SDK released by Firaxis. C4AC wants to bring the strategical depth, the outstanding diplomacy and immersive atmosphere of Alpha Centauri to civ4's modern gameengine.
Chavtopia is Yet Another (hopefully) MMOFPS. Except in this one you use nearly all the objects in the world to your advantage (or disadvantage), and the sound of music. Against Chavs. Zombie Chavs. Using your amazing repertoire of in-jokes and innuendos.
Astra Pax is a space simulator. Trade goods through the many star systems, sign on with the navy, chase bounties, rent out your services, turn to piracy, try your skills on the race circuit, or just explore. The stars are yours.
An AI sandbox for learning game programming. It includes an integrated development environment, and functionality for rapid development of virtual characters.
...The project aims to someday be like Elite with aspects of Trade Wars. Currently it is an interesting experiment in vector mathematics which demonstrates a minimalistic rendering engine for 3D space graphics.
Spineless is a generic cross-platform 3Dgameengine implemented in Python. Focus is on flexibility, clean design and ease of use, not pure speed or bleeding edge graphics.