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AKIRA aims to create a C++ development framework to build cognitive architectures and complex artificial intelligent agents.Features:KQML,Fuzzy Logic,Neural Net,Fuzzy Cognitive Maps and DIPRA (a distributed BDI - Belief Desire Intention goals model)
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PICS: Programmable Ingenious Card-game Systems. This Python program will let you program and play card games against computers, other humans, and possibly people across the internet.
OurWorld is a online roleplaying game. Anyone can download an "OurWorld" server and start their own new worlds, with their own rules, characters and story. The worlds created by users can be posted and then joined by others wishing to be in that story.
A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
The goal of this project is to provide a set of Python bindings for the RakNet UDP network library version 3.0. RakNet-Python is implemented with the help of Boost.Python library and tries to mimic RakNet's original C++ interface.
A 'fifteen pieces' game developed on top of python-pygoocanvas' demo-fifteen. All you have to do is to reorder a set of fifteen pieces with a sole empty box on a virtual bounded board.
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includes several pygame scripts and pygame libraries. the scripts are a tile editor and a level editor. the libraries include a state engine, a full featured gui, html rendering, document layout, text rendering, sprite and tile engine, and a timer.
Interactive cinema game, based on the story "The Light Princess" by George MacDonald. Emphasis on strong character, story, and artistic design. Will have numerous game puzzles, multiple endings, and software-agent based characters.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
Massively Multi-Threaded and fully Object-Oriented game engine. An easily extensible core library, along with embedded Python for easy scripting of just about anything, makes the Auross engine a perfect choice for just about any gaming project.
Ride is a full featured gaming platform that is based on open source software. Aiming for capabilities similar to the xbox360 and ps3. Ride will be able to run on old and new hardware, it will also offer free games and a great multimedia experience.
Diet Python is a flavor of Python w/ allegro, multiarray, umath, calldll, npstruct and curses builtin, all else nonessential to language ripped out. Size < 3MB, 1% of PSF Python w/ full graphics development suite. Diet Python helps keep clients thin :)
This is a game designed to be random in nature and open ended enough to give many many hours of enjoyment. I hope to have both a command line interface and a web-based interface.
Vine game engine is a general purpose scriptable engine. Extensions to the engine are supported through plug-ins. Visit project's homepage at http://www.doc.ic.ac.uk/~tbourden/vine/ for more details.
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
An AI sandbox for learning game programming. It includes an integrated development environment, and functionality for rapid development of virtual characters.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...