AUOE stands for Advanced Ultima Online Emulator. This project has the aim to build a highly customizable free opensource UO emulator. Our secondary goal is to build a highly customizable compatible Ultima Online client. Languages: C++/PHP/Perl/Python/XML
Another tetris-like little game. Move Pebbles around a board to form lines of three or more which will then disappear, letting other pebbles fall down. The game is written in Python using the PyGame library so it should run on many platforms.
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This project is yet another attempt to build a fully operational MMORPG based on Free (as in speech) and Free (as in beer) code. This work stands on the shoulders of giants, but will contribute tons of new content and code.
Viola is an interpreter for Z-Machine games, like those created by Infocom, written in Python. It will have full support for all eight Z-Machine versions, and the blorb resource format.
MegaHAL is a 'conversation simulator' that learns as you talk to it. MegaHAL differs from conversation simulators such as Eliza in that it uses
a Markov Model to learn how to hold a conversation. It is possible to
teach MegaHAL to talk about new topic
CabFE is a multi-emulator frontend for MAME, Daphne and other arcade games designed specifically for arcade cabinets using minimal set of controls (typically only a joystick and a few buttons) that are common on cabinets.
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A lightweight and fast implementation of Conway\'s Game of Life and related cellular automata.
It includes a pattern viewer running X Windows and
a Python module intended to help in designing complex patterns.
A GTK+ MUD client with support for MCCP, MXP, support for the zChat and MudMaster peer-to-peer chat protocols, the MUD sound protocol (MSP), Telnet GA support, regexp trigger support, aliases, Perl and Python plugin support.
A collection of code for games using python.
Mostly code for use with games made with pygame, and/or pyopengl. Allthough some of it can be used outside
A prototype for a 3D Goban display, full featured SGF editor, client for IGS-PandaNet and interface for GNU Go. glGo is written in C++ and based on wxWindows, OpenGL and SDL.
glGo is available for Linux and Windows.
PyRA2 is a set of Python packages (libraries) and documentation providing
access to the file formats of Robot Arena 2 (RA2), a game by Gabriel
Interactive (published by Infogrames).
Multisetup is a networking application server that provides a multiple os, thin (multimedia) client based, legacy device friendly environment for home networks. Its an alternative to single OS networks and XP Media Center.
Bluemud is a mud server implemented using Java and Jython where the driver/server is in Java and the mudlib and in-game world is in Jython (the Java-based Python interpreter).
The BoardGame Tool offers an easy, XML driven interface to implementing boardgames on the computer, with automatic network play, artificial intelligence and robot possibilities. Game rules are encoded in easy-to-learn embedded Python.
Command line tools helping you to create bzflag map world files with complex objects like trees, bridges, block pyramids, minefields, tunnels and so on.
Written in python2.2 (linux). Screenshots -> Home Page! Play demo map at ducati.bzflag.org:5157.
Pathological is an engaging puzzle game in the spirit of "Logical" by
Rainbow Arts. To clear a level, match the rolling marbles by collecting
them into wheels. A wide variety of board elements makes the game fun
and challenging.
A program written in Python, extending the remote administration of Sphereserver. Provides logging, input and output filtering, user ranks, secure communication and easy extendability. It`s experimentally using wxWindows or Tkinter GUI.