Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.
IAPEngine is an open source, cross-platform, portals-based 3D game engine, written in C++, originally created for the game "Isles, Aliens and Philosophy". It supports character animation, scripting, shadows, physics...etc
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
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Metralápiz: proyecto para introducir una palabra y tomar forma tipográfica de muelle. Posteriormente rebotará en paredes-bordes. Inicialmente 2D y sin deformaciones, progresivamente 3D y sensación elástica, deformaciones....
...Update 2013: I'm sorry that the development for this game stopped. I tried to render everything with OpenGL and as expected, found myself in the middle of a multitude of problems relating to it. The blocks look a lot cooler in 3d though, so I hope I'll manage to resume studying what went wrong and eventually fix it. If I had a Windows machine to do development on, I might try to rewrite everything in Unity, but until they make a Linux dev platform, I think I'll remain with pygame and pyOpenGL.
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The goal of this project is to build a base to an open world style of game/simulator that consists of modules and is easy to expand and develop. The project is based on the Panda3d engine and python,
A virtual world browser based on Linden Labs' Second Life viewer. Modifications include OGRE rendering (supporting inworld 3D meshes) in addition to the original renderer, and a global avatar system.
pyCave is an addictive 3D clone of the game SFCave (also "Helicopter Game" or "Jetman" in facebook.), with nice graphics. The goal of the game is to fly a damaged ship inside a tunnel, avoiding obstacles.
iamar browser is a GPU web browser that displays 3d specific contents. Instead of html, it run on a scripting language called semblis. Together with mesh made from blender, it makes 3d game production extremely easy.
A simple ForceFeedback implementation in Python language, designed for Linux runing games created in pyGame, Blender Game Engine or just written in Python language.