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This is a small project to sort of teach myself how to script and do basic python coding while also having an end product that is much more rewarding than the usual "Hello world" page. This project is using the Ren'Py engine (www.renpy.org) to build and manage the project.
Privateer Gemini Gold is a remake of the classic space simulation adventure Privateer that was part of the Wing Commander games series. It brings back the magic of the Gemini Sector with a modern gameengine and high resolution graphics.
Game framework on top of Python, Panda3D and Twisted
Bamboo intends to be a complete end-to-end game framework for client/server applications using Twisted for data exchange, Panda3D for rendering and coded in Python. Support for PyPy/CPython may be considered at a later point.
An Extreme/Agile Development model is in use to allow for emergent design (IE: changing requirements). Release is updated whenever a feature is added and all tests pass cleanly 100%
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The Lambda-Engine is a cross platform gameengine written in C++. It simplifies core tasks, such as rendering/graphics, sound, physics, math, scene and resource management.
It is still *far* from finished, but I am working on it :)
Spring is a versatile 3D RTS gameengine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
Tikal Online is a free 3D MMORPG developed with Torque GameEngine (Python)
Tikal Online es un juego gratuito MMORPG 3D desarrollado en Torque GameEngine.
XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
Bueraki is the driving game, that uses Blender GameEngine and Bullet Physics, simulating particular and accurate suspension work. Any vehicle can be opened and easily modified in Blender 3d. And it's movement can be recorded as animation.
// FR // P.A.C.E. maker est un moteur de jeu en Point'n'Click avec pour objectif de faciliter l'écriture de jeux. // EN // P.A.C.E. maker is a new point'n'click engine allowing an easier game writing.
DAVE Engine (Dynamics, Audio and Visual Effects Engine) is a 3D open source gameengine under development by David Brown. (c) David Brown 2008-2011. All rights reserved.
OpenBlox lets you make games with a built-in physics engine, Lego-like building blocks, and a scripting language called Lua. Once you've made a game with OpenBlox, you can pack it into a single file with one mouse click, and share your game with anyone you want.
Crystal Blue is a multiplatform gameengine aiming to be small, simple, extendable, and scriptable. The scripting language is Python, the main language is C++.
Blender 3d, with a Python script to export data, is the main content creator.
The xVector Engine is a cross-platform 2D MMORPG engine written in Python. It will be a full-featured MMORPG engine allowing rapid game development without any programming knowledge, while still being easily extended with a Python scripting API.
Habanero3d is a object-oriented 3d gameengine written in C++, OpenGL, and GLSL with set of additional tools (written in number of languages), to make developers' life easier.
Habanero3d is targeted for indie games, and is in development.
A very high level 2d tile grid based gameengine written in Python and PyGame. It is intended to make programming 2d tile grid based games much easier, especially for novices, while retaining the flexibility required by more experienced programmers.