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The aim of this small project is to create a nice, gtk-based comis strip viewer. Written in python, will allow to keep track of your favourite comic strips and manage them (store on your disk, etc.)
WDBearManager is a program that enables the user to store the information found inside the WDB files from World of Warcraft (Blizzard) in a relational database (MySQL and HSQL supported). WDB files build the client cache. Forum: www.wdbmanager.de.gg
The goal of this project is to provide a set of Python bindings for the RakNet UDP network library version 3.0. RakNet-Python is implemented with the help of Boost.Python library and tries to mimic RakNet's original C++ interface.
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A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
Massively Multi-Threaded and fully Object-Oriented game engine. An easily extensible core library, along with embedded Python for easy scripting of just about anything, makes the Auross engine a perfect choice for just about any gaming project.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
playsh is a narrative-driven "object navigation" client, operating primarily on the semantic level, casting your hacking environment as a high-level, shell-based, social prototyping laboratory, a playground for recombinant network toys.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
SimData-CSP is a C++ library for data management in simulations that provides dynamic object creation, automatic binding to external static data at runtime (using precompiled XML), and many data classes useful in simulations (with full Python bindings).
Beam Blocks is a tile-based, turn-based, deterministic puzzle game. The object of the game is to, on each level, collect a fixed number of gems and escape the level through an exit hatch, resembling in that aspect games like Boulderdash.
Naikai is a set of game-oriented XPCOM components that vastly simplify the process of creating games. You can use Python or JavaScript or any XPCOM-enabled language to glue all of the provided components (image loaders, graphics renderers, a sound system
Momoko is a framework for developing distributed, multi-user, network-aware applications. It includes facilities for storing objects in a tree structure, a shell for manipulating the object database, orthogonal persistence, scripting support, and a trans
This is a slide rule emulator based on the classic Pickett slide rule design. It is written in Python, so the name "pyckett" is appropriate. It is suitable as an example of object-oriented Python software construction, including multiple inheritance.
A multiplayer 3d-game where the "Whack a Mole" concept is reversed and the player is the mole. The object of the game is simply to survive in an underground laburynth.
A simple golf league program for keeping track of players, teams, courses, and handicaps. It runs on any OS and stores in file or to a database through Zope Object Database