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Provides a Graphical User Interface to the soundtrack editing feature in Guild Wars 2. Allows you to customize what music will be played at any situation in the game.
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Powow is an open-source TCP packets exchange mesh. It allows many TCP clients to connect to a "Powow cloud" (several instances of Powow), to exchange data. Powow is a TCP socket server like Palabre or Oregano.
C4me aims to provide a convenient way of editing XML files (and, in a distant future, even more modding-related files) for modifications for Sid Meier's Civilization 4. It's now in its infancy and not really usable - join and help changing that!
Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
This is a remake of the old Amiga PD game Crazy Sue, with all new graphics, levels, monsters and a level editor. There's also a mode which lets you play the original game.
The purpose of this project is to centralize knowledge of the World of Goo modding community both in documentation of file structures in a Wiki, and later in a map editor. An utility to pack/unpack file format use by WOG is provided.
RatBZEdit is a free-software map editor for BZFlag. It supports box, pyramid, base, and waterLevel. Written entirely in Python, there is no need to compile any source code to use it. There is currently no object editing or 3D rendering, so WE NEED HE
the MegaZeux-like Advanced Game Environment (or MAGE-gcs to distinguish between other projects named MAGE) (formerly known as BrahMatt) is an attempt at a simple Pygame/OcempGUI game creation system in the vein of MegaZeux and ZZT (editor and runtime).
Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
A Windows remake of the Mac-only game GliderPRO, a puzzle and action game from the early days of Mac computers. This remake is aimed at providing a functioning level editor and modding tools.
PygShell (pronounced pig shell) is an interactive console for Pygame developement. It is an implementation of the Python shell using Pygame. PygShell also includes a simple text editor (also in pygame) and ships with several example scriptlets.
Infectors it's a puzzle game inspired in frozen fruits and boxworld games. You must save the earth from a infectors virus epidemic, trapping all bugs in antiviral cryogenic capsules. It comes with a level editor
Revolutionary new clock. Forget the binary clock, meet the Hex Clock!
The day is divided into 4096 Binutes, which are sub-divided into 16 tics each. The top three squares display the Binutes Past Midnight (BMP).
includes several pygame scripts and pygame libraries. the scripts are a tile editor and a level editor. the libraries include a state engine, a full featured gui, html rendering, document layout, text rendering, sprite and tile engine, and a timer.
This is a go game SGF editor and go playing program. It will be able to play on IGS as a client and KGS as a bot. It will use GNUGo any other GTP protocol program for it's computer go capabilities. It uses sgflib.py for SGF Parsing.
An integrated tile-based map editor, game engine and cross-platform installation suite using Python and Pygame (SDL) [installation suite not in current release]
The Snes9x Python Launcher is a text/terminal based frontend for the Snes9x binary used in Linux. It supports many of the command line switches used by Snes9x, and helps to make it as easy to use on Linux as it is on Windows.
A simple, yet powerful framework built around the OGRE rendering system. Has many features in the works such as AI, Audio, an entity system (much like CEL), and a complete level editor.