Portable game engine with main focus on point-and-click adventures
This project aims to create a fast game engine that is simple to use. It will support rendering in OpenGL and DirectX and run on Linux, Windows and Android. It even runs in the browser with WebGL through emscripten. It was originally used to create a round-based 3D multiplayer role-playing game called Heroquest. Now, the main focus has shifted to create a portable point-and-click adventure system and some adventure games.
This is ClanMyst, a port of the original Myst game engine using the ClanLib library for C++, meaning that it should be cross platform.
A Tetris-clone game that I made to start game developing. It is written in C++ wiht SDL library using Visual Studio 2008. I build it on Linux using Eclipe + CDT plugin.
This is a project of LosersDevelopers. It's our first project, a small game based in Tetris (arcade game) and writed in C++, using SDL library.
The development of an open source Prince Of Persia Level editor for PC, a new game engine and complementary tools.
Remember the word game Boggle? Well we have gone ahead and coded something like it up with a nice GUI that will make you never want to take out those actual letter cubes again!
KnoGa is a dice game, similar to "Yahtzee". It uses the SDL library.
A word-pattern, dictionary and thesaurus search engine.
A Game State Machine for use with the HGE library, based on the Guff State Machine. A reusable architecture for game development to have a state corresponding to each game stage (or level), in order to ease their development and management.