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GameServer is a sophisticated, game server designed for online games
GameServer is a sophisticated, game server designed for massively multiplayer online games. Built with a C++ core and extensible Python scripting, it provides solution for managing persistent game worlds with real-time player interactions, advanced networking, and comprehensive monitoring capabilities.
The game of pittyPat can now be played online with real people.
PatOnline is the game of pittyPat that can be played online against real people, make bets and win as much money as you can, keep track of your stats. Also includes an online lobby for simple chat, a fun time passer.
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WOTLK-FR est un projet francais de coeur et base de données pour un emulateur open source.Cet emulateur supporte les client World of warcraft: Wrath of lich king.
Ongame Hand Converter is a tool to convert poker hands, played at a skin of the Ongame poker network, into a more readable format. This can be useful if you want to discuss your hands with others, for example at a forum.
This project replaces the multiplayer server for the commercial game Dungeon Siege. It is a standalone server which a modified version of the client Dungeon Siege can connect to in order to play large scale multiplayer games in a persistent setting.
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The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
Automatic-controlled GUI-Frontend for playing with a digital model railroad using the SRCP protocol. (see http://srcpd.sourceforge.net) kdigirail uses kde, qt, linux, srcpd and postgres. You can drive your railway also by hand.
The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
CoXServer is a development project aimed at creating a game server emulator for the game Dark Age of Camelot.
The server will be written in C++ and will use a XML backend by default with MSSQL, MySQL and Oracle support in the future.
The MudXS project exists to create a stable, multi-threaded and distributed MUD/MOO/MUSH game engine in OO with C++. Design goals include SQL backends, powerful scripting engine, and plugin worlds. Web administration frontend and custom client possible.
This Project is a MaNGOS Server, who is modified, for the French community. We developpe patches for the MaNGOS daemon, a Database for MaNGOS Server and a website for MaNGOS Server.