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GameServer is a sophisticated, game server designed for online games
GameServer is a sophisticated, game server designed for massively multiplayer online games. Built with a C++ core and extensible Python scripting, it provides solution for managing persistent game worlds with real-time player interactions, advanced networking, and comprehensive monitoring capabilities.
Sloth Online RPG is a 2D fully graphical online game engine. It features rich tile based maps with layers, fully customizable characters and a completely interactive environment. Also included are resources such as map editors, sprites, tiles, and more.
FeatherEngine is an engine for 2D MMORPG's Games based on Konfuze Engine programmed into Visual Basic with a lot of new features. This project is made for users that haven't got any knowledge in programing languages.
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OpenMMOEngine is designed to allows browser game developers to develop new games very quickly. A lot of realtime strategy browser games share common features that will be provided by this engine. The features will be switchable as far as possible.
Apocalypse Game Engine (AGE) is a PHP based framework designed to be moddable. It is geared toward turn-based strategy games, and will allow admins to customize settings. Uses MySQL as the database, although we will port to allow virtually every type DB
ErisMUD is a MUD/MOO engine and server written in Python and SQLite and supports many features: it has rooms, chat, NPCs, items, player creation, ANSI colors, etc. Internal commands take care of the development and maintenance.
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Its a full tournament engine that supports modular additions of new tournament types. It features team,single, and draft tournaments. Engine is entirely coded in php 4.X.
A simulated Artificial Intelligence IRC script for use with Eggdrop with many options and features and high configurability, multi-language support, grammar checker, and now with theme support! Database support is up-coming.
The MudXS project exists to create a stable, multi-threaded and distributed MUD/MOO/MUSH game engine in OO with C++. Design goals include SQL backends, powerful scripting engine, and plugin worlds. Web administration frontend and custom client possible.
We are developing a gaming engine that can be used for either online planetary based strategy games , backend systems for Torque based games or online planetary/resource based gaming leagues.