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The Fleet Management System is design to help ease the day to day running of a fleet website. It has a wide variety of features: an intergrated board, a unique tier system, auto intergrated switchboards and more.
A php/mysql web browser based basketbal management game. The game will feature most of the feature of a sports management games. Its backdrop is a housing comunity(or a "Taman" as it is called here in Malaysia) legue.
web rpg, the webrpg main goal is to create a whole rts/rpg web based game, it will take his inspirations in old Ultima series and also greek history . (french \'new age\' at medieval ages will be used also for some background i
The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
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LAN log parser for counter-strike can be used to convert multiple names on log files to one name for every player.
psychostats and HL stats don't work on LAN because of "wrong" WON IDs. and the nametrack doesn't work too, because of those nickfakers
This is ongoing project to overhaul the Promisance™ game system into one that is sci-fi based where players engage with starships and fighters. Improvments are incremental at this point, finishing some things where Promisance Enhanced left off.
CoXServer is a development project aimed at creating a game server emulator for the game Dark Age of Camelot.
The server will be written in C++ and will use a XML backend by default with MSSQL, MySQL and Oracle support in the future.
The MudXS project exists to create a stable, multi-threaded and distributed MUD/MOO/MUSH game engine in OO with C++. Design goals include SQL backends, powerful scripting engine, and plugin worlds. Web administration frontend and custom client possible.
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We are developing a gaming engine that can be used for either online planetary based strategy games , backend systems for Torque based games or online planetary/resource based gaming leagues.
Desenvolvimento de um painel de controle para Ragnarok Online de forma modular permitindo aos programadores criarem módulos avulsos, importando e exportando como bem entenderem.
Iremos utilizar MySQL 5.5.28 e PHP 5.3.18 para o desenvolvimento, qualquer navegador será capaz de exibir este painel de controle.
Mais informações, entrar em contato com os desenvolvedores.
Un organizador de juegos a modo de red social, con UI para Windows.
Bienvenido al portal Wiki de GameManager, un software para Windows que ayuda en la organización de tus juegos para consolas. La versión 1.0 estará disponible en exclusiva para uso en la comunidad StreetPass Chile (Link).