PRTG Catches Network Issues Before They Cause Downtime
Threshold-based alerts flag problems early, so your team can act before users notice, not after.
Reactive troubleshooting usually means hearing about a problem from frustrated users, not your monitoring tool. PRTG sets threshold-based alerts across devices, servers and applications, notifying your team by email, SMS or push the moment a metric crosses a set limit. That means catching a failing disk or overloaded server before it becomes an outage and getting time back from firefighting. Start a free trial and set your first alerts today.
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Online Multiplayer - Portforwarding
In order to connect online the player who creates the game needs to enable portforwarding on their network router/NAT.
The game will use port 8000 TCP. If the game can not bind the server to port 8000 it will try the next port until 8009.
We recommend to forward all ports 8000-8009 TCP