Showing 3 open source projects for "swish-e"

View related business solutions
  • Ship Agents Faster Icon
    Ship Agents Faster

    Transform your applications and workflows into powerful agentic systems at global scale.

    Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
    Start Free
  • $300 Free Credits to Build on Google Cloud Icon
    $300 Free Credits to Build on Google Cloud

    New customers can spin up VMs, build with AI, and query data at no cost.

    Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
    Start Free
  • 1

    rpg1 (perl)

    Very Beta ASCII Text RPG (in perl)

    ...Its graphix are provided by the perl ANSI::Color module and ASCII text. It looks best in gnome-term or the console. Highlights include: weapons, food depletion, armor, and magic. To play the game you move N S E W UP or DOWN from room to room (NOTE: it uses a top-down view orientation, ie: you're 'floating' above the room looking down). It currently only has a limited number of rooms and I would appriciate help in adding more (there is a rudimentry how to on making rooms for rpg1 in the RPG1 Forum). Some new additions to RPG1 include body parts being damaged and ripped off/appart, sound effects, new weapons, and some more food types.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 2
    The purpose of this project is to develop an electronic, web based Judo simulation and management system. e-Judo will be highly portable and will allow Judoka world wide to have fun simulating Judo online and also provide a tool to manage judo events.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3
    Host Programm for a play-by-e-mail game. Generates turn reports for the players from their moves, which they send in via e-mail. The game is turn-based, and runs on a reactangular grid of regions. Every unit can have individual names and descriptions.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next