Raise the bar for remote support and reduce customer downtime.
ConnectWise ScreenConnect, formerly ConnectWise Control, is a remote support solution for Managed Service Providers (MSP), Value Added Resellers (VAR), internal IT teams, and managed security providers. Fast, reliable, secure, and simple to use, ConnectWise ScreenConnect helps businesses solve their customers' issues faster from any location. The platform features remote support, remote access, remote meeting, customization, and integrations with leading business tools.
Network monitoring and troubleshooting is hard. TotalView makes it easy.
This means every device on your network, and every interface on every device is automatically analyzed for performance, errors, QoS, and configuration.
Set of utilities for Opensim servers running on Linux
If you run Opensim on a Linux server you will want these tools. Includes a backup script, script to start your Opensim server at boot time and within 1 minute if it should crash, and a nice text-based management console. Only tested on Ubuntu 16.04lts but should work with minor changes on other types of Linux as it is written in Perl.
OGP has moved to GitHub. The source code hosted here is obsolete and is no longer being updated.
Please visit our GitHub here:
https://github.com/OpenGamePanel/
A PHP webapp (formerly known as hldstart2) used to manage server softwares, such as, Halflife1/2, UT2004, UrbanTerror4 and Warsow (and many more). Powerful features, great for game server companies, and single users.
Logfile parser for Call of Duty (COD) and Soldier of Fortune 2
Game Stats generates web-based static .HTML statistics by parsing a game log file. Currently supports COD (Call of Duty) and Soldier of Fortune 2 w/OSP or ROC mods. As of 1.4, it ships with its own executable, and doesn't require PHP or MySQL.
Get a unified timekeeping, scheduling, payroll, HR and benefits portal with WorkforceHub.
WorkforceHub is the instantly useful, delightfully simple to use, small business solution for tracking time, scheduling and hiring. It scales as your business grows while delivering the mission-critical features an organization needs. It is tailored to, built for, and priced for small business employers.
Perl, Ajax, SVG MUD framework using Parse::RecDescent , Jquery and Raphael.js Rolling development is on github: https://github.com/hbarnard/hughsmud Simple, can be modified easily. Demo at: http://mud.cclite.k-hosting.co.uk/cgi-bin/hughmud.cgi.
GibGameStat Currently handles Data from Battlefield 1942.
It uses MySql, XML and PERL to read the log files,store the data and generate html pages with the information. Sorted by Date, Map and User.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
A one-stop Unified Endpoint Management (UEM) solution
ManageEngine's Endpoint Central is a Unified Endpoint Management Solution, that takes care of enterprise mobility management (including all features of mobile application management and mobile device management), as well as client management for a diversified range of endpoints - mobile devices, laptops, computers, tablets, server machines etc. With ManageEngine Endpoint Central, users can automate their regular desktop management routines like distributing software, installing patches, managing IT assets, imaging and deploying OS, and more.
A project to produce and maintain a publicly avaliable set of quests compatible with the EQEmulator everquest server emulator project, as well as a set of tools to help create these quests. This project is maintained as part of Project EQ.
This project [PoKéQuesT] is to create a Pokémon MMORPG. The Server itself is being written in PHP and free to download and modify, whereas the client is being written in C++ with a library so that it can be compiled for multiple OSes.
Achaea System for Xpertmud.
Goal is to manage all things that can be managed by a program, with priority given to healing. It may morph into something else when finally ready for full testing.
HSS::Build is a real time browser game in which you, as a house owner, compete against other players for the house in the neighbourhood. For a demo, see http://hssbuild.halcy.de/
A project designed as a system to manage Simmulation groups from the ground up, along with arciving tools and message board systems within an advanced easy to use web based system.
HLmaps is a Perl/CGI (or PHP/MySQL) script for Steam Half-Life game servers running on *nix or WinNT. It allows web site visitors to view loaded maps, screenshots, download links and some file statistics in a nice, sortable table format.
Daemon kingdoms is a vast, multi user game where you play as your own daemon. Train up your daemon with others and take a portal to earth where you can unleash your wrath against the humans for rewards. Rise up the ranks to become a god of all daemons!
Q4G is a SciFi online game client application written in c++. The most stunning features of Q4G are platform independent gaming, much less traffic than in other online-games, an easy to use graphical interface (in later releases) and lots of fun!
LASANGE aims at creating a mostly-automated LAN session administration and management system. It will provide game server management (rapid deployment of game servers) and tournament management in a more advanced and automated way than other systems.
The "Chronic 2005 Open Source- DopeWars Reinvented" is designed to bring DopeWars back to the community by offering PHP based scripts and addons under the name of "Chronic Universe".
UMark is a graphical interface that allows gamers to easily configure and run benchmarks on Unreal Tournament 200x. It supports "botmatch", "flyby", and "timedemo" benchmarks. You may save/load results, or submit them online.
Codewars is an client-server game. You have to write a robot-program in any programminglanguage, which fights against other robots in an simulated arena. A musst see for fans of artificial intelligence and coding.
The game engine for a real-time browser-based MMORPG set in space. Players fly between planets, buy, sell and trade items, and complete missions for monetary advancement. Written in Perl, with a MySQL backend.