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Perl, Ajax, SVG MUD framework using Parse::RecDescent , Jquery and Raphael.js Rolling development is on github: https://github.com/hbarnard/hughsmud Simple, can be modified easily. Demo at: http://mud.cclite.k-hosting.co.uk/cgi-bin/hughmud.cgi.
RanBunHyou is a Q&D generator of BINGO-like word games and other randomized teaching materials from plain text files. Entertains children studying vocabulary, etc. For Java 2+ (jre1.4+) and Macintosh System 7 to 9, being re-written in perl/CGI.
The Hosting Services Management System (often called Admin-panel) is intended to provide Web hosters and their clients with robust, powerful but simple enought interface for manage their webhosting related objects.
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
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HLmaps is a Perl/CGI (or PHP/MySQL) script for Steam Half-Life game servers running on *nix or WinNT. It allows web site visitors to view loaded maps, screenshots, download links and some file statistics in a nice, sortable table format.
Open Wound is a free CGI cut-up engine based on the experimental writing and art of Tzara, Burroughs, and Gysin. They meant to rupture the perception of reality by disjointing found text using cut-up newspapers. Open Wound bleeds 1000x faster.
This is a small cgi script, written in perl, which can generate character statistics for player characters in the online game Final Fantasy XI. This is a continuation of Japanese code released under the new BSD license.
AdmIRC is a webmin module for irc server administration. It provides a config interface and advanced security and linking automatism support. Currently UnrealIRCD 3.2 and the services Anope and Epona are supported. Subprojects: irc newsbot and java tools
PlayerGraph is a game information tool. It can collect information like player count, frags, kills, ping, current map, server name and more. This all works from a template system either live or as a cron job! Supports 30+ games.
Enterprises and companies seeking a solution to manage all their procurement operations and processes
eBuyerAssist by Eyvo is a cloud-based procurement solution designed for businesses of all sizes and industries. Fully modular and scalable, it streamlines the entire procurement lifecycle—from requisition to fulfillment. The platform includes powerful tools for strategic sourcing, supplier management, warehouse operations, and contract oversight. Additional modules cover purchase orders, approval workflows, inventory and asset management, customer orders, budget control, cost accounting, invoice matching, vendor credit checks, and risk analysis. eBuyerAssist centralizes all procurement functions into a single, easy-to-use system—improving visibility, control, and efficiency across your organization. Whether you're aiming to reduce costs, enhance compliance, or align procurement with broader business goals, eBuyerAssist helps you get there faster, smarter, and with measurable results.
Perl CGI script to administer a Clan Website. Easily takes care of the following, News, an Active Roster, a Link Manager, Scheduled Matches, Match Records, Personal Bio pages. Template based (works on any existing site design) and much more!!!
The league web manager is a set of CGI scripts that allow the creation of a comprehensive web site for a sports league. The system is tailored for Ultimate Frisbee, but should work for other sports as well. It uses just text files for backend data.
Bunch of CGI (perl) scripts with a database backend to maintain indexes of tapes or other linear-time media with programmes on it, and identify broadcast programming worth adding automatically. Currently only supports UK listings from the Radio Times onli
Yet another stats program. This one is a. Written in C++ b. Using MySQL to store the stats. c. TRUE 100% Custimization from a cgi web frontend. Right down do the output will be customizable! (hopefully)
This simulator will be based on a server and client side. The Server app will run on "C/C++" environments and the client will be a CGI script. First, we'll try to do a simple simualtor. Then we'll go over to improve the client with a kind of rendering eng