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WineBOX is an Open Source implementation of the Windows API and a program loader, allowing many unmodified Windows binaries to run on x86-based computers with out need a operative system.
OGP has moved to GitHub. The source code hosted here is obsolete and is no longer being updated.
Please visit our GitHub here:
https://github.com/OpenGamePanel/
A PHP webapp (formerly known as hldstart2) used to manage server softwares, such as, Halflife1/2, UT2004, UrbanTerror4 and Warsow (and many more). Powerful features, great for game server companies, and single users.
C-Lesh is a game programming language for 2D games.
C-Lesh is a game programming language for 2D games - mainly arcade and platform games. When combined with the Super Mario World (SMW) engine you can create awesome 2D platform games like Super Mario World. This language evolved from a "clone" of TI-BASIC which I began developing when I was having memory (segmentation fault) bugs with C. C-Lesh lacks memory allocation and destruction. There is no need to use pointers and you can never get memory leaks or program crashes caused by memory...
Plasma is a server operator for the Microsoft game "Freelancer" written purely in Perl. It provides easy server and player management, a community portal and the possiblity for players to save and exchange items online.
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A simple and open command-line damage parser made initially for the Necromancer class on the Shards of Dalaya - http://www.shardsofdalaya.com - server written in PERL.
This program is a web application designed to "rent out" game servers. The user interface is a simple calendar that sllows users reserve a server during a time slot. Currently, Counter-Strike and Counter-Strike: Source servers are supported.
The time of Archmages will be an open-source MUD game.
Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
Game Systats provides tools for monitoring games server performance. It works with several first person shooter (FPS) like Half Life and his mods, Quake III, Call Of Duty, Battlefield, etc.
LASANGE aims at creating a mostly-automated LAN session administration and management system. It will provide game server management (rapid deployment of game servers) and tournament management in a more advanced and automated way than other systems.
AdmIRC is a webmin module for irc server administration. It provides a config interface and advanced security and linking automatism support. Currently UnrealIRCD 3.2 and the services Anope and Epona are supported. Subprojects: irc newsbot and java tools
This is a project to maintain maps updated on a server of HalfLife, currently map developers stores their maps on a web page or on ftp, now the developers have a repository common to all and server admins have a program to update the maps.
Ztats is a overall info tool for an Halflife server. (it may expand to other server types in the future).
it's intended for wesite admins/game admins who want to include all sorts of server info in their site.
main features :
- live server monitor
Perl-script that generates a web-page (dhtml, css) with real-time web-statistics for game-servers (half-life, quake3) with help of commandline tool qstat (or quakestat). Visitors can define what server(s) and which information will be displayed
Multisetup is a networking application server that provides a multiple os, thin (multimedia) client based, legacy device friendly environment for home networks. Its an alternative to single OS networks and XP Media Center.
PlayerGraph is a game information tool. It can collect information like player count, frags, kills, ping, current map, server name and more. This all works from a template system either live or as a cron job! Supports 30+ games.
Perl IRC bot (based on Net::IRC) to get information about Quake2, Quake3 and Halflife/CS online game servers. SUPPORTS: many search functions, scanning of posted IPs (+ statistics), simple clanwar outputs, usermanagement, bookable functions, server lists
This simulator will be based on a server and client side. The Server app will run on "C/C++" environments and the client will be a CGI script. First, we'll try to do a simple simualtor. Then we'll go over to improve the client with a kind of rendering eng
A collection of various small perl scripts used by my Quake clan homepage (http://www.ndc.sh), including player statistics and real time server usage information.