Vector based drawing software designed for RPGs
AutoREALM is a free role-playing game mapping program originally made by Andrew Gryc. This program is an excellent mapping program that can design castles, caves, cities, dungeons and more. New developers are more than welcome! Previously, development were using Delphi language. Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies: _ C++11 _ wxWidgets 2.9 (will be 3.0 when it will be released) _ openGL _ pluma framework (a fixed version located on bitbucket) The design of the actual C++ code-base primarily targets clean source code and high modularity of source code, to allow easy reuse of the code and fast learning for people who might join the effort. Current development is located on https://bitbucket.org/bmorel/autorealm . Howerver, older repositories are still here in case someone would like to consult them, and to allow easy access to algorithms they might contain.
Tongue-in-cheek action RPG
Lips of Suna is a tongue-in-cheek action RPG. It's an open world game that focuses on action heavy and versatile gameplay, dynamically changing game world and ease of customization and modding.
Orbiter Visualisation Project - Development of external 3D render engines for Orbiter Space Flight Simulator.
Karaoke effects creation tool with ASS and Lua.
NyuFX is an advanced tool for creating karaoke effects in subtitle format ASS. With the power of scripting language Lua with an extended environment + an user interface it's easy to create fancy 2D effects.
A puzzle game to challenge your organizing skills
The game will give you several magnets which stay randomly in the screen, and your task is to move everybody to the gray region in the center of your screen. In the beginning, you can move only one magnet; however, when the north pole and the south pole of two separate magnets are next to each other, the two magnets will be conjoined together, so you are capable move more. You can also use the magnet you can move to push other magnets.
QRP contests simulator
QRPSim is a contest and general QRP CW QSOs simulator. Currently supports RU-QRP "Russian Hunt" QRP game. QRPSim is used by novice to increase CW practice in contest-like environment. It useful for training and entertainment, popularizing RU-QRP activities amongst hamradio worldwide. Contest managers are able to "debug" contest rules by simulating various scenarios with QRPSim.
This is a swing based java project to Calculate and Project scores for T20 cricket matches. more to come soon.
Mighty 34th century meka action from TeamXbow
A Meka shooter built on Red Eclipse set in the 34th century that aims to emulate the online game play in the Xbox classic, Mechassault. Things may have appeared quiet but there has been a lot going on in the back ground. Firstly Quinton has rolled the codebase into RE in a way that MekArcade will be able to be spat out easily from RE. Secondly we have a bucket load of meka & character models, which you can check out in the RE modelling forums at freegamedev.net. Lastly we have been working on the storyline to give you some exciting SP stuff involving androids, AI's and a whole lot more in the MekaVerse.. Planning is for a full release in 2014 and perhaps a developers release later this year. (fingers crossed)
The event based Real-Time Operating System (RTOS) for Arduino
RTuinOS, the event based Real-Time Operating System (RTOS) for Arduino, is now hosted at SourceForge. In this revision, 1.0, the event concept has been generalized. Events can now be broadcasted events, semaphores or mutexes. This permits to implement all the usual inter-task communication patterns. Please refer to the user guide and the diverse code samples for details. The second technical change is a complete revision of the makefile. It has been improved in many aspects and it now supports three host operating systems; the RTuinOS samples (as well as your applications) can be built under Linux, Windows and Mac OS. RTuinOS 1.0 is distributed as setup (a ZIP archive), which contains all source files and the complete documentation, also with source files. Building the samples can be started immediately after unzipping and setting a single environment variable. Thank you for your kind interest in RTuinOS.
Pure Java implementation of an interactive 3d graph rendering engine and editor using a spring embedder algorithm. Nice looking sterile real time 3d environment. Feel free to extend our project and build something awesome, just let us know please :D
Acronym for Downing Andrew Real-Time Strategy; 3D real-time strategy (RTS) game/engine in which units are group-based; requires DirectX and (if you want to compile it yourself) Visual Basic; includes model editor
Aussit Lotto is tattslotto game player and checker for Australia.
Aussie Lotto is a simple application to make creating numbers for lottery games, and checking results easier. This program allows you to automatically generate numbers for a variety of Lotto games which are available in Australia. You can save the games, add further your own selected numbers and check them against the results of the draw, instantly finding out what games you've won without having to first check the ticket yourself, or take it to be scanned. This is ideal if you want to play the same numbers again and again, and want to check easily.
Boxxx Engine is a very simple 2D engine written purely in C language. This code uses BGI graphic library and is compiled with Borland Turbo C 2.0. The goal of this project is to come up with a physically complex yet simple in principle 2D engine. The release is without any warranty of fitness for a particular purpose.
visual ping monitor in TNA(taskbar notification area)
visual ping monitor in TNA (taskbar notification area) This app will show the ping visually in the TNA. Different Icon Colors interpret the Ping time. Beta Usage: You need to beginn your server with a space. Sry Whats not ready, you don't need to comment: + how the string output from ping is filtered. actually it is working, but i dont like it. Environment: VS C++ Express. just pure WindowsAPI. No MFC, Qt, wxWidgets ! No encryptions! Lesser General Public License version 3.0 Tutorials: http://www.zetcode.com/gui/winapi/ http://www.codeproject.com/Articles/4768/Basic-use-of-Shell_NotifyIcon-in-Win32
Flight Simulator Add-On Installer is a tool to build standard setup programs for Microsoft Flight Simulator add-ons. It provides a GUI for the author, and a typical setup wizard for the end user, who doesn't have to deal with manual installation.
A C++ gaming library based on opengl,sdl,freetype which supports bitmaps, sprites, animations, text/fonts, 3d objects/polygons, points/vectors in 2d and 3d.
create a new website which contains various tools for webgames different in the world and begin to translate them and improve them for improvement.
Infraelly 2D MMORPG engine was a project started in late 2007 by insanepotato. It was to include a client, server, map editor, animator, item creator, and designed to compile on Windows and GNU+Linux. Unfortunately, insanepotato passed away in 2011, and thus as he was the only programmer, development of the engine stopped. About a year later, PyroSamurai, took over as project lead and lead programmer. After familiarizing himself with the code insanepotato left behind, PyroSamurai has opted to rewrite all of the code in order to use the GPLv3 since insanepotato can no longer give permission for the license change. The new goals of the project is for Infraelly to become a Libre 2D MMORPG Creation Suite and to promote the ideals that insanepotato had set forth for the original engine project. • Old Infraelly engine source has been moved to github. • Old binary releases of the new and old project will be made available here. • Github repo: https://github.com/Infraelly
LAIR is a Sandbox Dungeon Crawling Game
LAIR! is a game designed to provide virtually limitless versatility in the environment that it provides. While you create a new character, it generates a dungeon for you to explore with thousands of creatures, treasures, and secrets. Every piece of content can be generated procedurally by the game engine, so new dungeons and treasures can appear at any time.
This is an OpenSource MUOnline Server, that uses MySQL as database and runs under *nix and Windows.
A cross-platform game framework based on OpenGL and GObject.
MaxDream is a cross-platform open source game(/simulation) framework based on OpenGL and GObject. MaxDream aims to be compatible with any game techniques, so you can use MaxDream, without changing your OpenGL methodology.
Personal DLNA media server.
Cross-platform server software for Minecraft: Pocket Edition
Nukkit is a software written in Java which served the clients from Minecraft: Pocket Edition with high-performance and low-resource usage as well as zero-configuration, good portability, optimized-code (contrast with PocketMine-MP, another server software). Special notice that this program is not an official server software, which mean that it has nothing to do with Mojang.