PyFFI is a Python library for processing block structured binary files. Supports NetImmerse/Gamebryo (NIF, KFM), Crytek (CGF), FaceGen (EGM), DDS, and TGA. Includes 3D tools (stripifier, tangent space), utility scripts, and a file editor QSkope.
Realism Invictus mod for Civilization IV
Realism Invictus is a mod for Civilization IV with over a decade of development.
A speech synthesis and recognition library that is cross-platform, accessible from Java and C++, and has a very small API. Uses CMU Sphinx4 and FreeTTS internally.
For people who like solitaire but don't want to wear glasses.
Corewar is a game played vicariously through the action of assembly language programs written in a language called Redcode. Corewar is discussed in the Usenet group REC.GAMES.COREWAR; the reference implementation of this game, pMARS, is maintained here.
** Freedoom has moved to Savannah: http://savannah.nongnu.org/projects/freedoom/ **
web cms for clans and esport related pages
This project has grown in the past years and became the most advanced web cms for clan and esport related pages. It features modul management, template and language switching and so on. It supports a wide range of php versions and database drivers.
Ocean Empire is a reimplementation of the famous DOS-game Ocean Trader. Though it is not completely identical to Ocean Trader, it will have many more options, which offer more game features to the user.
John's Zcode InterPreter. Runs Infocom & Inform bytecode images (games). Supports all UNIX with termcap/curses, DOS w BCC and MSQC, OS/2, and in progress is a cross-platform GUI front end using wxWindows. Unicode/multicodepage support is planned.
JGame is a small multiplatform 2D game engine. It runs on the Java JRE 1.3+ platform, the J2ME (MIDP2.0/CLDC1.1) mobile platform, and the Android (2.1+) platform. It provides a very high-level framework for "classic" type arcade games.
AMOS BASIC reimplementation in Java
jAMOS is a cross platform, Java-based reimplementation of François Lionet's AMOS BASIC on the Amiga.
MechFight is a new implementation of the Amigagame Mechforce. In this tactical game groups of warriors fight with heavy machines (up to 100 tons), until defeat or even death in a thermonuclear explosion of their engines.
A Java Utility to edit and create new game content for Might and Magic 8 with support for 6 and 7. This is an extension of the no-longer-developed UnLod java utility for MM8. MM8LevelEditor is no longer actively developed. A new MMLevelEditor is being re
Tools for parsing and analyzing the JASS scripting language, which used for scripting Maps and AI files in Blizzard Entertainment's (R) Warcraft III (R).
RedDwarf is a horizontally scalable application server for low latency apps such as online games, virtual worlds, and social networking applications. It is the official community fork for Project Darkstar, previously sponsored by Sun Microsystems.
jAMAL is a Java-based reimplementation of the AMOS Animation Language (AMAL).
DSOL: A Distributed Simulation Object Library implemented in Java
DSOL is a full featured multi-formalism, distributed simulation environment developed at Delft University of Technology (The Netherlands). DSOL has support for discrete event and for continuous modeling. Formalisms supported are event scheduling, DEVS, flow-based simulation, and continuous modeling through sets of differential equations. The first release was introduced at IEEE's Winter Simulation Conference in 2002. Since then, numerous papers and PhD dissertations have been developed, with applications in the fields of transportation and traffic, logistics, supply chain management, gaming and training, health care, and many others.
Blackbeard`s Revenge is a single player, multi-user online game based upon the golden age of piracy (1680 - 1720) in the Carribean. The games will feature individual character progression, interactive user areas, and multi-user competition.
A clone of Frogger game, sample for developping the FGame module : a library to build arcade game on top of pygame/python.
Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal
Python ctypes module for the Irrlicht Engine SDK for 2d/3d games and graphics. Compatibility with all Python versions, wich support ctypes module. Second internal project is SWIG wrapper. Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.
gameserver status script / gameserver query: AA, Atron, BF, BF:V, BF2, BF2142, Descent 3, Doom3, Mohaa, PK, RtCW, ET, FEAR, HALO, COD 1/2, COD:UO, HL, HL2, H&D2, JediKnight1+2, CS, CS:S, RedOrch, Rune, SOF2, TS2, UT, UT2K, QW-Q4, Warsow
Jagent is a suite for manipulating Creatures 3 and Docking Station agents. It consists of a sprite tool (Edos) and a PRAY tool (Monk). It requires Java (http://java.com/)
This is a Java GUI version of the famous board game mastermind. It offers random or human code generation and also can save the 10 best results.
Java-based tools for Neverwinter Nights module developers. These utilities allow more typical development practices to be applied to module development.