OSI-Approved Open Source (263)
- GNU General Public License version 2.0 (29)
- GNU Library or Lesser General Public License version 2.0 (14)
- GNU General Public License version 3.0 (4)
- zlib/libpng License (3)
- MIT License (2)
- Affero GNU Public License (1)
- Apache License V2.0 (1)
- Artistic License (1)
- Common Development and Distribution License (1)
- Common Public License 1.0 (1)
- GNU Library or Lesser General Public License version 3.0 (1)
- ISC License (1)
- Mozilla Public License 1.1 (1)
- Open Font License 1.1 (1)
- Open Software License 3.0 (1)
- Other License (4)
- Public Domain (2)
- Grouping and Descriptive Categories (263)
- Linux (263)
- BSD (232)
- Windows (191)
- Modern (142)
- Mac (115)
- Real Time Strategy
- First Person Shooters
- Turn Based Strategy
- Multi-User Dungeons (MUD)
- Puzzle Games
- Board Games
- Side-Scrolling/Arcade Games
- Card Games
- Console-based Games
- Flight simulator
- Game development framework
- Real Time Tactical
This is a complete artificial life framework written for Neverwinter Nights (NWN) available for Mac, Linux, and Windows. This provides modular, class-based response systems as well as preemption and automatic resumption of priority-based behaviors.
A mud based on a homemade codebase, all written in java. More furfilling description to come.
More Garry's Mod is a project for the popular Half-Life 2 modification Garry's Mod and includes new game modes, SWEPs (scripted weapons) and other scripts to make a server enjoyable.
A New Open-Tibia Client from a former official Open-Tibia developer. Based around being as portable as possible and supporting as many different Tibia versions as possible, this should be a powerful client at completion.
A modular, cross-platform game engine.
This project intends to create a game engine suitable for MMO-style gameplay, directly intended for the development of a MMO-style game inspired by Nintendo's Animal Crossing for the GameCube.
Soccer manager with many new features, 2D/3D match engine, it will be released under GPL for Windows and Linux. OSM will include built-in database viewer/editor. Also all world leagues will be in. Over 50 statistics per player.
The Open Tactics Engine aims to provide a core server for use in tactical role-playing games.
Our goal is to create a Openly available and usable version of the MSL used by all Unreal Engine based games. The code being completely portable to almost all widely used Operating Systems including Linux, BSD, Solaris, Mac OS X, and Windows.
OpenSource RC Flight simulator
Overlord PBEM game project is re-creation of strategy/RPG PBEM Atlantis-like game "Overlord", originaly designed by Vincent Archer. The purpose of the project is to create set of code and documentation enabling free and and easy overlord games
A powerful cross-platform and open-source 3-D rendering engine.
Web wrapper for the upcoming release of LORD/x - a Linux version of LORD the classic BBS game from way back. This program converts ANSI to HTML (Yes, HTML, not GIF or JPEG) So you can actually play in a browser. Not through a java telnet client or anyt
Produce a linux and MacOS version of the Neverwinter Nights Toolset
A program for modeling phonological transformations.
Game-engine for windows- and unix-systems. Supports shader, scenemanagment, interface to the common render-apis, basic tools and a scripting support.
Puzzle game set in a 3D simulated physics world. Rigid body physics, friction, advanced graphical shaders and dual core utilization make this game look and feel really good! There is some work left to do on the gameplay and UI. Multiplayer support!
The project is in Pre - Production stage. More details will be available later on.
PySometric is an Isometric RPG written in Python. It uses PyGame for graphics, and will feature online play through a peer to peer network. Most of the programmers are learning how to program a 2-d game, and all new programmers are welcome.
Quota is yet another roguelike game, much in the vein of Angband. Quota (the name) was created by creative munging of the phrase "Quest of the Adventurer", in case you cared.
The goal of this project is to create a (tribute) new 3d version of the Namco's original RallyX / New RallyX using SDL and OPENGL, the planned platforms are Linux and Windows, There are three goals in the project. the first goal is trying to create a sim
SMART: SMART Minimax Analyser for Recursive Trees. The goal of the SMART project is to develop a powerful state-of-the art FICS compliant chess engine, using experimental technology (re-iterative MTDf , ETC, reinforced temporal difference learning, etc.)
SIEGE is an event-based game engine designed with modularity in mind - one can, for example, swap out the DevIL module for image loading with FreeImage. SIEGE comes with physics, audio, graphics, AI and more, in a cross-platform fashion!
To create a Space Quest-like game, that would occur after the first six released by Sierra.
ServerCG is a server daemon, that connects two BZFlag server, and builds a chat connection between the two servers.