You’re probably paying too much for cell phone service. Wirefly compares hundreds of plans to help you save. Enter what you need (minutes, data, texts) into Wirefly’s innovative plan comparison tools and see your savings instantly.Sponsored Listing
OSI-Approved Open Source (266)
- GNU General Public License version 2.0 (28)
- GNU Library or Lesser General Public License version 2.0 (14)
- GNU General Public License version 3.0 (4)
- zlib/libpng License (3)
- MIT License (2)
- Affero GNU Public License (1)
- Apache License V2.0 (1)
- Artistic License (1)
- Common Development and Distribution License (1)
- Common Public License 1.0 (1)
- GNU Library or Lesser General Public License version 3.0 (1)
- ISC License (1)
- Mozilla Public License 1.1 (1)
- Open Font License 1.1 (1)
- Open Software License 3.0 (1)
- Other License (3)
- Public Domain (2)
- Grouping and Descriptive Categories (266)
- Linux (266)
- BSD (242)
- Windows (191)
- Modern (141)
- Mac (114)
- Real Time Strategy
- First Person Shooters
- Turn Based Strategy
- Multi-User Dungeons (MUD)
- Puzzle Games
- Board Games
- Side-Scrolling/Arcade Games
- Card Games
- Console-based Games
- Flight simulator
- Game development framework
- Real Time Tactical
Achaea System for Xpertmud. Goal is to manage all things that can be managed by a program, with priority given to healing. It may morph into something else when finally ready for full testing.
This project is yet another attempt to build a fully operational MMORPG based on Free (as in speech) and Free (as in beer) code. This work stands on the shoulders of giants, but will contribute tons of new content and code.
The Extensible Cockpit Display System is a network-transparent, graphical cockpit display solution for use with flight simulation software.
A fork of Sauerbraten/Cube2 (sauerbraten.org) with several multiplayer modes, online map editing, dynamic mapmodel physics, enhanced particle effects, unique weapons and powerups, and more. This project is currently not under active development.
This is ongoing project to overhaul the Promisance™ game system into one that is sci-fi based where players engage with starships and fighters. Improvments are incremental at this point, finishing some things where Promisance Enhanced left off.
EnJoy GameKit Development Project. It's written in C++. But foundation and it's APIs are much like as OPENSTEP or Java API. We want to many OpenSource developers develop their game in Cross Platform Environment.
This project is a free emulator for Knight Online(c). Using FPiette ICS components
Ethos is a MUD Server designed in C++ around the STL, with all of the telnet options one might like in a MUD codebase, without all the fluff of skills/spells/etc. Thereby allowing the admins to create their own world.
Evo is a graphical style MUD based on .NET technologies.
The mud server software currently used at Fatal Dimensions. Some features: TCL based mob/obj/room/area progs; Pueblo and MXP support; a POP3 server to access the notes; a HTTP server for online statistics; INTERMUD 3 communications; non-blocking dns looku
A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
A multiplayer, 3D space combat / strategy game based on the Panda3d and Python
FlitsEngine is a 2D game engine that comes with an editor(map, script etc) and uses the ruby script language, all this together allows for creating perfectly cool crossplatform 2D games.
FooCore is a highly modified MOO core database originally derived from LambdaCore. mooserver-1.8.1+foo (also part of this project), developed along with FooCore, includes many changes and extensions which FooCore depends upon.
A collection of fictious casino games (Black Jack, Poker, Slots machine, Roulette, etc.) developed in C++ (WxWindows) for various platforms, like Linux and Windows.
FreeKyra is a Free implementation of the engine used to play Westwood's "Legend of Kyrandia" adventure game. This project will start as an image viewer, then will hopefully evolve into a game interpreter (like ScummVM).
Arcade video game
A lib that can supplies some functions to draw simple pictures on GBA, such as pixel, line, rectangle, circle, ellipse.
A sandbox for experimenting with game development techniques and technologies, aiming to develop a game framework and sample game.
GeMMS (Gene's Mac Mud Server) is an out of the box text adventure world for the Mac. It is written with state of the art Java Cocoa APIs used in the latest Mac OS X programs. Our goal is to have you hosting a fantasy world via telnet in minutes.
GlowMuck is a multi-user text-based role-play platform, a MUD server.
A project to dissect the game about the alien menace that has unfortunatly become Abandonware--as well as a really bad arcade game. We are researching X-Com. We can do it, we have the technology to build it bigger, faster, and more slimey.
The Half-Life server manager is a web-based PHP application which allows server admins to stop/start/configure their Half-Life Dedicated Server or Half-Life TV Server from an easy to use interface.