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QuakeForge is a set of 3D graphics game engines based on id Software's legendary Quake series of game engines. Our purpose? To improve the state of the game by improving the engines and making them accessible to as many people as we can.
Escape Towards The Unknown is a graphic adventure (like Monkey's Island) written in C with SDL support.
Main feature are: brand new user command language interface; support for digitalized dialogues in many languages.
Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOS X, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
Generate interest, access liquidity without selling, and execute trades seamlessly. All in one platform.
Geographic restrictions, eligibility, and terms apply.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
An action-packed multiplayer Macross (Robotech) game where the key focus is on the valkyrie fighters. Glory to the brave! (Robotech:Glory is also a beginner developers learning platform. Welcome!) IN PLANNING
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Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
Pysox is an open-source library for the development of isometric, 3D games (RTS and TBS chiefly). It will be scriptable in either Python or Lua. It is written in Objective-C using GNUstep, OpenGL, and SDL.
Galamayo is a multiplayer top down space shooter inspired by the Escape Velocity series of games. It is written in C++ using the libraries SDL, and SDL_net.
RTS game engine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
A computerized version of "Big Play Football", a freely-distributed table top simulation of (U.S.) football. The game recreates matches based on statistical performance of players. Intended uses: simulation for "what if" scenarios, "Quick Play"....
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Petite is a tailor made library to develop using Objective-C, without any NeXTStep syntax. Petite is there to help people to discover Objective-C programming.