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YASSE is intended as a script engine among other accessories for the Simutronics games however it can be easily modified to adapt for almost any other MUD game system. The bulk of it was intended for the DragonRealms game http://www.dragonrealms.net/
We have moved OpenEmu to github, see http://github.com/openemu/openemu Open Emu brings game emulation to the Mac as a first class citizen, with accelerated graphics, sound and HID controllers for all supported emulators. OpenEmuQC enables live 'cons
Small MUD written in Objective-C under GNUstep. Designed to be used to learn GNUstep/Objective-C and to be used as a base to build a larger, more sophisticated MUD.
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Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
MUSHUnformat is a MUSHcode unformatter written for Mac OS X. It is based on the same rules as Andrew Molitor's 'amolitor.c' unformatting program. However, unlike most other *NIX unformatters, this one has a pretty GUI to go with it.
Dmud is a Mud client for mac programmed in Cocoa it will support MCCP MSP MXP, and features like Automapper, scripting languages (python,lua ...), triggers, alias and macros.