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Gameengine supporting many 3D/2D formats and graphic effects
This project has moved to:
- Our website https://castle-engine.io/
- GitHub repo: https://github.com/castle-engine/castle-engine/
Cross-platform 3D and 2D gameengine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound.
MAP is a software that allows to create and play text adventures.
Text adventure or "interactive fiction" is software simulating environments in which players use text commands to control characters and influence the environment. They were among the first computer games.
MAP includes tools to create the adventure and a runner that allows to play it. Source is available and open so both the runner and tools can be modified to fit the needs or style for each adventure/creator.
The Amateur 3D GameEngine (A3DGE) is a simple gameengine focused in simplicity. Written in Object Pascal using Allegro.
The goal is to be an engine easy to learn and to understand. It is ideal for amateur and students. You can use it as it is or modify it.
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KOFFE is a 2D fighting gameengine compatible with KOF'91. Written in Object Pascal, it's very configurable: it's possible to change all character definitions, backgrounds, sounds and graphics.
Gameengine supporting many 3D/2D formats and graphic effects
This project has been renamed to "CastleGameEngine" and moved to:
- Our website https://castle-engine.io/
- GitHub repo: https://github.com/castle-engine/castle-engine/
Cross-platform 3D and 2D gameengine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. ...
atominsa is a Bomberman-like game, playable in story mode and multi (on screen or networked) up to 8 players. Its gameplay is as close as possible to Atomic Bomberman. An OpenGL engine provides the 3D board and many visual effects.
Siege of Avalon : Open Source is an attempt to keep this great isometric RPG game alive by continuing development on it. Our aim is to create a SDL version of the engine that will work on Win32, Linux and where ever Pascal compilers and SDL are supported.
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The game which based on the ideas from original "Elite". There will be no improvements in graphics, but i'll do the unique scripting engine which allows anyone to write mission/mission packs, add ships, weapons, etc...
Soccer manager with many new features, 2D/3D match engine, it will be released under GPL for Windows and Linux. OSM will include built-in database viewer/editor. Also all world leagues will be in. Over 50 statistics per player.
Using Delphi to write a complete Isometric Engine and Editor and to port it to Kylix upon it's release.
Features...
1. Cross-platform Isometric gameengine and editor.
2. Full OO game object inheritance model so objects can be handled...
Arcade Game about plane. This game based on "Shootiah Engine"(fork of "Battle Scene Engine") - cross-platform gameengine. Sorry, for no downloads. We have some troubles with content copyrights. You are 3D ot Texture atrist? Join us!