There's no event quite like OSCON—the best place on Earth to sharpen your skills and discover new techniques, making you better at what you do and igniting your love of all things digital. You'll find everything open source: languages, communities, best practices, products and services. Join us May 8-11 in Austin, TX, and let OSCON ignite your love of all things digital!Sponsored Listing
OSI-Approved Open Source (190)
- GNU General Public License version 2.0 (136)
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- GNU Library or Lesser General Public License version 2.0 (15)
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- Mac (203)
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- Real Time Strategy
- First Person Shooters
- Turn Based Strategy
- Multi-User Dungeons (MUD)
- Puzzle Games
- Board Games
- Side-Scrolling/Arcade Games
- Console-based Games
- Flight simulator
- Game development framework
- Real Time Tactical
Open Unreal Engine is basically an engine that allow to play games based on the Unreal Engine for the modern computers and more...
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Produce a linux and MacOS version of the Neverwinter Nights Toolset
A 3d Pong spin off that takes the game to a whole new level. Still in very early development, it is no where near playable. all of the downloads will be mearly tests of the graphics and phyisics engine, and the input system.
Project Steam Weasel is the "code name" for a MacOSX only turn based strategy game in development. The game is intended to be multiplayer by email. By design it is modular, most of the games features are provided by modules. One default module is an Open
New FPS game in development
3D game engine which will later on be used in a complete game development. The game engine will be using OpenGL as it's base drawing and rendering library being industry standard.
Pysox is an open-source library for the development of isometric, 3D games (RTS and TBS chiefly). It will be scriptable in either Python or Lua. It is written in Objective-C using GNUstep, OpenGL, and SDL.
This project will create a 3D Adventure Game engine using QFusion ( http://sourceforge.net/projects/l33t/ ) and a game created with this engine, The Society of Superheroes in Operation: Toy Factory.
Your master has misplaced his magical Powdered Doughnuts and needs your help finding them! Use classic text based dungeon crawling in this game to find the 2 magical Doughnuts. Created for Mac OS X running out of the Terminal, programmed using C.
SDLRoads is a cross platform remake of the Bluemoon classic Skyroads.
SW*T*F*E Is a pretty basic code built off of SwFotE codebase with massive changes. there is some godwars thrown in plus a starting snippet for possible X-socials...yeah you heard me. The code does have a few bugs that need to be hunted down and squashed
A free and open source game engine designed to simplify the game creation process. Anyone can contribute, but they may not commit to the repository. In order to have a change made by you committed, submit it to OniLink10 (at) gmail (dot) com.
Shoot things for megapoints. MEGA POINTS! DO NOT FORSAKE THE ANGRYFEZ!
The Objective-C Interactive Simulation Abstraction Layer
A space battle simulation, using teams of players to control ships. Downloadable expansion packs will allow for new ships, new designs, and new missions.
Star Trek Klingon is a console mode space shooter. You are a small vessel sent by the Klingon High Council to the Delta quadrant to rid the galaxy of the Borg plague: you are the first line of defense. You must evade asteroids, lightning bolts, and of cou
Sudoku solver based on the initial work of Michael Kennett
Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correc
The Akari Project is developing an online, 3D, real time strategy game for Windows and Linux.
Variant of Angband using OGRE for 3D graphics, Crazy Eddie's GUI for user interface, and fmod for sound and music.
Minimud is a small MUD codebase designed to be a foundation for more elaborate MUD designs. It is written in C with the maintainability, readability and efficiency being top priority. It uses a journalized database to preserve data coherency.
The OS X Game Patch Repository is a project to port open source games and game libraries to Mac OS X. Detailed instructions and patches are included, and contributions are welcome.
Massively single and multiplayer RPG framework for persistent worlds. It includes a server/client, scripting, and database backend. Minions of Mirth, a game being created with The Prairie Engine can be found here: http://www.prairiegames.com