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DRAKE is a true homebrew game console that consists of specially crafted hardware, system software and games.
A community project to develop a freeware dungeon keeper style game in the absence of an as yet forthcoming dungeon keeper 3 (nine years+ in the waiting)
Low-cost, easy to replicate GSM-based remote controlled security system capable of taking and sending pictures of a guarded site.
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(moved to http://savannah.nongnu.org/projects/demi) Demi is an object-oriented library for Gameboy Advance programming. The main purpose of this project is to standardize commonly used aspects of GBA programming with an integrated standard library.
A networked 3D Open-source engine based on OpenGL. A modular approach is taken to allow for other APIs/platforms to be supported. (Look at the documetation for help compiling).
The Developer Resources Sega Genesis and Super Nintendo development tools and libraries In 1992 I (Kevin Seghetti) and some friends had a company (Developer Resources) which provided development tools for the Sega Genesis and the Super Nintendo console
The purpose of my project is to create a 3D engine that is a testbed for game AI algorithms such as swarming and pathfinding. The engine will feature very basic shading models for the shear purpose of visualization and verification.
The Dist0rtedBox Network (DBN) is a web site that is geared toward providing programmers with documentation, tools, software, etc. for Windows, Linux, GameBoy Advance, and Playstation 2 development platforms.
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Dolwin - Nintendo Gamecube Emulator for Windows
A online multiplayer dominoes game.
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
This MMORPG aims at people who likes the idea of itemraids and building skills. As a work in progress this should not be considered as a project that will ever reach completion. We will continue to develop the game with new quests, items and better gfx
Dreamos is an operating system developed on Sega Dreamcast to be ported to an array of embedded devices. The goal of the project is to be able to run non-ported Unix programs on the Sega Dreamcast and other embedded devices with ease and POSIX compliance
ThousandEyes extends visibility across corporate networks as well as the public Internet, helping to solve issues from the branch through MPLS links and SIP trunks to service provider networks. Simulate pre-deployment capacity, monitor detailed performance metrics and see how QoS settings impact call quality.Sponsored Listing
This game is a member of a new generation of games. Created with Irrlicht Engine, it is able to display cool effects, eg shadows and weather. The AI is very intellegent, too. Moreover all missions play on the same map, which is 2x2 miles large.
An open source RTS game based on the popular Freecraft engine, now known as Stratagus. Focuses on easy modding, tweakability, and level/unit design.
Secure Striker Manager
New description needed.
This is a Multithreaded graphic engine capable of Direct3D, DirectDraw or GDI graphics with Hardware and software implementations. The interfaces are generalized so the program can change which interface it uses at startup and still render properely.
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Forgotten Destruction is a free real-time strategy game developed using the Simple DirectMedia Layer. It focuses on the conflict between an evil shadowy empire and human race with their nearby allies.
FreeWPC is a software framework for writing new software for 1990's Bally/Williams pinball machines. The framework allows you to build your own ROM images, define your own game rules, incorporate dot matrix animations, design lamp shows, and so on.
A lib that can supplies some functions to draw simple pictures on GBA, such as pixel, line, rectangle, circle, ellipse.
Our project is designed for people who know C and/or C Gameboy development to discuss problems with their code, share code 'snippets', and make games together. They will be compiled and made into GB format allowing them to be played on emulators and/or
Powerful gaming/multimedia/networking library... project was placed on hold while I develop a much better, cross-platform version (Windows, Linux, Mac) -- see the GameLib.NET project.
Gloom is a scripting language developed with ease of use and compatibility in mind. The user has the ability to program in Gloom Assembally or Gloom High Level Scripting, It has a VM for easy integration into projects and a compiler and code converter