MultiVice - is a fully customizable multiplayer modification for Grand
MultiVice - is a fully customizable multiplayer modification for Grand Theft Auto: Vice City™. You can write any gamemode what you want using LUA Scripting language implemented into modification.
EPIC is an indepth Multiplayer Strategy RPG Web Game
Join yahoo group EpicMultiRpg ! EPIC is a Multiplayer Strategy RPG game where you are pitted against or work with real people in various fantasy settings called modules. The game will start with a Conan and Malazan module. 3rd parties can create new modules eg Star Wars. The system supports adventures, armies , characters , assassins , guilds/buildings , very rich magic ( over 400 spells) and over 2000 items in a realistic fantasy world . The game focus on minimum game time but maximum amount of time thinking about the game and your cunning plans with your allies. No farming or repetition. Some players may like to make AAR of there achievements or lack there off ,the game format encourages the creation of Epic fantasy tales.. Part of a players turn is real time but movement and military orders are done as submitted orders which are processed as your turn.. Technically the system uses C# at the back end for multiplayer services , the client is HTML5 and Javasc
A open-source online football manager like hattrick
A open-source online football manager like hattrick Follow us on twitter: @open_ofm.
MiniWorld is a Multiplayer-Network Game with several Minigames
An alternative/custom Minecraft server, written in Java, compatible with the original protocol. OpenCraft is built upon Apache MINA, SLF4J, Jython and XStream. The aim is to have features not in the official server distribution, like antigrief/scripting.
The fortbattle player replays a fortbattle of the browser game "The West" (http://www.the-west.net). It displays the battle like the ingame flash player, but you can control the speed, skip rounds and see some statistics. Ingame use req. GreaseMonk
Free strategy browsergame engine.
Galactic strategy Open Source browsergame. Replacement of the former game Net-Assault.
A Simple and Easy to Use User Interface for Private Bukkit Servers
BukkitUI is a user interface replacement for the Bukkit console. It makes life as a server owner much easier, as it requires you to press a few buttons, until you have a running server! BukkitUI is written in Java, and is designed to be cross-platform, so Linux users (like me) have as much a chance at running a Bukkit server as Windoze users. BukkitUI has following
Build increasingly complex rail networks on an infinite world.
Explore the world, domesticate animals, build rail networks. Migration is influenced by rail accessibility, and rail profitability is influenced by population distribution. Infinite Exploration. Stochastic Generation of Realistic Maps. Rail+Property.
Mac Crack Attack is a port of Crack Attack to the Mac OS X platform. Crack Attack is based on the Super Nintendo classic Tetris Attack. Mac Crack Attack is a fast paced "Tetris-like" game for one or two players (networked)
A massively multiplayer tank battle game.
NetPanzer is a massively multiplayer tank battle game. Free and Open Source. For Windows and Linux. Gameplay concentrates on the core - no resource management is needed. The game is based on quick tactical action and unit management in real-time. Battles progress quickly and constantly as destroyed players respawn with a set of new units. Players can join or leave multiplayer games at any time.
Open Source Mafia will be an AJAX-driven Mafia game that will be flexible enough to be simply installed on any website. It is coded in PHP.
OpenTTD has never been easier to play on Mac! Just run the simple installation file and you'll be playing in no time! No effort needed with compiling, everything has been done for you!
It's a HL² mod. it's a first personnal shooter where there are zombies.
A Minecraft Modpack for the Minecraft map Stranded Raft.
Wizard of wor HTML5 remake.
Wizard of wor HTML5 remake. Usage: Upload and play. You should have HTML5/CANVAS/WEBGL Capable browser. I did not made this code, it is made by a great programmers!
dBot - A PokeMMO Bot
dBot was coded by -DefaulT (firstname.lastname@example.org) this bot includes the following: -Shiny Catcher -Chat Flooder -Auto Fisher -Auto Grinder -Auto Login -Custom Scripts The custom scripts section, isnt so much unique to dBot as it is just un seen in most bots, we want to give you, the user, the freedom to make your own bots using our application with as little to no coding experience needed. Make your own, or use one from the community, make a cool one and share it with people!
Develop an experimental framework for simulated multiplayer (model) railroads. It could be based on the VRML/X3D standard and it could use internal scripting with ECMAScript and MU systems that provide network sensor interfaces. Project Homepage: http://simulrr.sourceforge.net
Programming PAWN, the scripting language for SA-MP in Notepad++! With full support for syntax-highlighting, auto-complete and compiling.
A little Bomberman clone programmed in C using SDL
Controls Player 1: Moving: Arrow Keys Place bomb: Return Controls Player 2: Moving: W, A, S, D Place bomb: Tab
TaTaR Wars By : Bazaid
Simple server list with direct connect via scripts.
This tool has been created to easily start and connect to game Servers. It is possible to connect to EVERY game that uses the installed protocols. There are games that don't support direct connect (connecting with start parameters). In this case you can only view the servers status and start it without connecting. You can use the scriptarea to manage you game configurations, start with certain parameters or just start your musicplayer. This works by using the script defined for the server, that are executed by double clicking a server. The user has the possibility to write his own script in the AddServer dialog. You can define a standard script for a game in the options so it will be the standard content for new servers. The script will be executed as a shell script like any other on your system. In the player list you can quickly see who is online, and who is a bot (bots are marked red).
a Human and Artificial Intelligence Network
We are going to teach eachother how to build AI and new kinds of game objects in this network using intuitive dragAndDrop. Its going to be a space for experimenting with fun and useful tools in new ways. Version 0.8.0 has some advanced components that will be working soon. The plan is a massively multiplayer space where we design, evolve, and play with game objects and do AI research together which controls those game objects along with directly playing the games. The main data format is, from xorlisp which is also in progress, immutable binary forest nodes, so if millions of people build that together nobody can damage or change anyone else's data since its all constant. You dont change variables. You create new data that points at existing constant data, as deep as you need it. I have mindmap lists, definitions, and 2 editable properties working that way with 2 kinds of event listeners that work locally. Its not a networked system yet, but the datastructs are ready to scale with it.
Play52 is a card game designed for iPhone and the iPod and PC
Play52 is a card game designed for iPhone and the iPod and PC. It was designed to be simple so anyone can quickly play and have a fun challenge, using a playing deck of 52 cards you can enjoy four unique modes five on PC ( Online Multiplayer MODE ).