MineCobalt is a web based administration system for a MineCraft SMP server
Development framework for turn based multi player strategy games.
This project is a skunkworks investigating the possibility of adding multiplayer capabilities to The Elder Scrolls III: Morrowind, and the capacity for forward-porting it to its successors (Oblivion and Skyrim). The goal of this project is to move beyond "sliding NPCs", which has been done before. The goals for v1.0 are conservative: * Capability for 1 other connected client to join your world * Connected client's avatar will be named properly and be wearing the correct equipment * Rudimentary in-game chat functionality * Utilization of techniques such as motion prediction and extrapolation for smooth avatar movement by the connected client. * Syncing world time information from the host to the client. The above items are 99% confirmed as possible. Enhancements that could be possible but need to be investigated are: * World object syncing * World activator syncing * Host monster sync to the client * Collaborative monster killing.
A Java based version of risk that will incorporate not only, single, hotseat and network multiplayer, but also configurable and programmable AI bots allowing you to pit your strategies against a computer.
Nereid - Monster moon of Neptune. Nereid is a turn based strategic card game based on the Kaxxt concept by programming superhero _Why. http://www.youtube.com/watch?v=I4U1vO-lMS0 --instructions-- Space to end turn, C for a new card
New Horizons is beeing developed as a multiplayer-oriented space exploration, colonization, construction and trading game.
New xnova es un projecto en el que rediseñaremos todo el diseño y mejoraremos el antiguo xnova
You can manage your team and you can play with other players. This game have 960 teams in 48 divisions. You can train your players, build your stadium and manage it, buy or sell players, build centre of youth, you have a staff, you can create cups
Opensource serious game engine for multiplayer games
Serious games are games that are primarily designed for purposes other than pure entertainment. Using game design techniques people practise or learn new skills or become aware of unknown problems and solutions. The main goal of the OSMA project is to reduce the cost barrier for the development of these serious games. To achieve this we look for generic, extensible and reusable components within the three pillars of game development: game technology, game art and game design. The OSMA serious game engine is the core of the project. This engine is built up from existing opensource technology components. This engine is extended with game environments, objects and characters that can be used in different game contexts and for different audiences. Therefore a universal style manual is developed that is the basis of the various game assets.
Thanks to Rich Skrenta releasing the source in May 2009, there is now a chance for the rest of us to look at Olympia and maybe fix it up to run a game again.
Open Battlefield: Plan and execute is a FPS game with a strategic flavor based on teamwork with vehicles, large maps and based on ideas from tribes of Dynamix and Battlefield, it will have multiple game modes and compatibility with pixel shaders.
Open-source alternative to the popular BYOND game Space Station 13.
A remake of the classic party racing game Micro Machines. The game will attempt to mimic the original features and contain some of the original maps as well as add new maps to the game and allow new maps to be easily created by anyone.
OpenTycoon is a browser based real time mmo business simulation
OpenTycoon is a browser based real time mmo business simulation. Initially the game will feature the ability to manage an airline and/or shipping line, as well as related business opportunities.
An open source gamemode for the open source mod Multi-Theft Auto. Implementing revolutionary systems for arms dealing, drug dealing, point battles and housing, it's less of a platform shooter, and more of an modern life roleplay game.
A 3D multiplayer RPG based in the world of Khoras.
This project is an attempt to create a decent cross-platform 3D RPG (Overmind Chronicles), and a flexible, highly modular game engine for it (WhisperEngine).
Library for creating turn-based games with simultaneous moves.
Particle Battle is a little online multiplayer real-time strategy Game
Particle Battle is a little online multiplayer real-time strategy Game.
Fast space shooter with realistic physics. The goal is to take Q1 gameplay into 3D with some additional features.
A multiplayer online version of Pokémon Ruby and Gold.
Pokemon World Online
A economic manager for the game Pirates of the Burning Sea
Project moved / abandonned.
A Multiplayer Bao (Bawo) App for GNU
PyBawo is a multiplayer implementation of the East African board game, Bao (Bawo) in Python. PyBawo largely implements Bao (Bawo) as played in Malawi with additional rules that eliminate the possibility of infinite moves. PyBawo currently supports local two player games against another human or the computer.